Method and System for Behavior Modification and Sales Promotion
Abstract
A system for behavior modification and sales promotion includes a child computer device having a computer application stored thereon in a non-transitory computer readable memory. The computer application of the child computer device includes a graphical user interface allowing for a child to interact with a fictitious character. A parent computer device is provided having a computer application stored thereon in a non-transitory computer readable memory, the computer application of the parent computer device including a graphical user interface allowing a parent to control the fictitious character with which the child interacts on the child computer device. The system also includes a system server. The parent computer device, the child computer device and system server are connected by a global communication network.
Claims
exact text as granted — not AI-modified1 . A. system for behavior modification and sales promotion comprising:
a child computer device having a computer application, stored thereon: in a non-transitory computer readable memory, the computer application of the child computer device includes a graphical user interface allowing for a child to interact with a fictitious character or toy; a parent computer device having a computer application stored thereon in a non-transitory computer readable memory, the computer application of the parent computer device including a graphical user interface allowing a parent to control the fictitious character with which the child interacts on the child computer device; and a system server; the parent computer device, the child computer device and system server being connected by a global communication networks
2 . The system according to claim 1 , wherein the parent computer device includes a parent version of the computer application.
3 . The system according to claim 2 , wherein the parent version of the computer application provides a graphical user interface allowing the parent to see everything the child has done.
4 . The system according to claim 1 , wherein the child computer device includes a child version of the computer application.
5 . The, system according to claim 4 , wherein, the fictitious character interfaces with the child based upon specific text and actions the parent enters into the computer application, on the parent computer.
6 . The system according to claim 4 , wherein the fictitious character interfaces based upon “autonomous” behavior of the fictitious character.
7 . The system according to claim 4 , wherein the graphical user interface provides the child with an indication of a score.
8 . The system according to claim 1 , wherein the computer application of the patent computer device and the computer application of the child computer device are the same and the computer application includes a parent interlace and a child interface.
9 . The system according to claim 1 , wherein the fictitious character interfaces with the child based upon specific text and actions the parent would enter into the computer application on the parent computer.
10 . The system according to claim 1 , wherein the fictitious character interfaces based upon “autonomous” behavior of the fictitious character.
11 . The system according to claim 1 , wherein the graphical user interface provides the child with an indication of a score.
12 . The system according to claim 1 , wherein the parent version of the computer application provides a graphical user interface allowing the parent to see everything the child has done.
13 . The system according to claim 1 , wherein the data from the parent or child computer application is linked to consumer goods companies or retailers.
14 . The system according to claim 1 , wherein the parent computer device is a desktop computer, laptop computer, smartphones, tablet, or portable music/video player and the child computer device is a desktop computer, laptop computer, smartphone, tablet or portable music/video player.
15 . A method for behavior modification and sales promotion, comprising:
installing a computer application on a non-transitory computer readable memory of a child computer device, the computer application of the child computer device includes a graphical user interface allowing for a child to interact with a fictitious character; installing a computer application on a non-transitory computer readable memory of a parent computer device, the computer application of the child computer device including a graphical user interface allowing a parent to control the fictitious character with which the child interacts on the child computer device; and connecting the parent computer device and the child computer device to a system server via a global communication network.
16 . The method according to claim 15 , wherein the parent computer device is a desktop computer, laptop computer, smartphone, tablet or portable music/video player and the child computer device is a desktop computer, laptop computer, smartphones, tablets or portable music/video player.
17 . The method according to claim 15 , wherein the step of installing includes downloading the computer application of the parent computing device from the system server.
18 . The method according to claim. 15 , wherein the step of installing includes downloading the computer application of the child computing device from the system server.
19 . The method according to claim 15 , wherein the fictitious character generates autonomous responses based on selected parameters.
20 . The method according m claim 15 , wherein the computer application of the parent computing device gives the patent the option to encourage good behavior with rewards and discourage bad. behavior with reminders, the removal of rewards or punishments.
21 . The method according to claim 15 , further including the step of allowing the child to select rewards based upon good behavior.
22 . The method according, to claim 15 , farther including the step of the system server sending the data to consumer goods companies or retailers.
23 . The method according to claim 15 , whereby consumer goods companies or retailers receive data from the computer application for compilation and analysis.
24 . The method according to claim 15 , wherein the consumer goods companies or retailers offer promotions to the parent or child for the desired goods or other related products or services.Join the waitlist — get patent alerts
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