US2013265316A1PendingUtilityA1
User interface for controlling three-dimensional animation of an object
Est. expiryApr 16, 2024(expired)· nominal 20-yr term from priority
G06T 13/20G06F 3/04815G06F 3/04847G06T 13/00G06T 2200/24G06T 2213/12
51
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Claims
Abstract
A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. The control area includes an ellipse. The user-manipulable control element includes a three-dimensional arrow with a straight body, a three-dimensional arrow with a curved body, or a sphere. In one embodiment, the interface includes a virtual trackball that is used to manipulate the user-manipulable control element.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method for animating an object according to a speed with which the object moves and a direction in which the object moves, the method comprising:
displaying a user interface comprising:
a control area comprising an ellipse and a slider;
a representation of a three-dimensional vector having a variable orientation that specifies the direction, wherein the vector representation is located mostly within the ellipse;
a first user-manipulable control element that comprises a virtual trackball, wherein the first user-manipulable control element is located within the ellipse; and
a second user-manipulable control element that specifies the speed, wherein the second user-manipulable control element is located along the slider;
receiving a first input via the first user-manipulable control element, the first input comprising mousing down within the virtual trackball and continuing to mouse down for a period of time; responsive to receiving the first input, displaying during the period of time a spherical mesh that represents the virtual trackball; receiving a second input via the first user-manipulable control element, the second input comprising spinning the virtual trackball to change the orientation of the vector representation while continuing to mouse down within the virtual trackball; receiving a third input via the first user-manipulable control element, the third input comprising mousing up; responsive to receiving the third input, removing the spherical mesh from display; receiving input via the second user-manipulable control element, the input comprising dragging the second user-manipulable control element to set the speed; and animating the object based on the received input.Join the waitlist — get patent alerts
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