US2013277912A1PendingUtilityA1
Interactive Board Game
Est. expiryApr 24, 2032(~5.8 yrs left)· nominal 20-yr term from priority
Inventors:Richard E. Hart
A63F 2003/0093A63F 3/00006A63F 2003/00283A63F 2011/0018A63F 2003/00394
46
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Claims
Abstract
An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An interactive board game comprising:
a game board comprising an enclosed portion and an external playing surface, wherein the enclosed portion encapsulates a mechanism; and a plurality of position indicating markers; a plurality of randomly selective indicia; and at least one randomly operable indicia.
2 . The interactive board game of claim 1 , wherein the external playing surface comprises a three dimensional path.
3 . The interactive board game of claim 2 , wherein the mechanism comprises a plurality of gears, a plurality of levers attached to the plurality of gears, and a movable element moveably connected to the plurality of gears, wherein the moveable element operates the mechanism.
4 . The interactive board game of claim 3 , wherein the plurality of gears and levers comprise a plurality of magnets.
5 . The interactive board game of claim 4 , wherein the plurality of position indicating markers each comprise a magnetic component for attracting the plurality of magnets so that attraction between the plurality of magnets and the magnetic component in the plurality of position indicating markers moves the plurality of position indicating markers along the three dimensional path as the movable element is rotated.
6 . The interactive board game of claim 5 , further comprising a scoring sheet.
7 . The interactive board game of claim 1 , wherein the plurality of randomly selective indicia comprise randomly selectable directional cards.
8 . An interactive board game with a mystical appearance comprising:
a game board comprising an enclosed portion and an external playing surface comprising a three dimensional path, wherein the enclosed portion encapsulates a mechanism comprising a plurality of gears and a plurality of magnets; and; a plurality of position indicating markers; a plurality of randomly selective indicia comprising a plurality of cards; and a plurality of randomly operable indicia comprising at least two spinning elements.
9 . The interactive board game of claim 8 , wherein the plurality of cards comprises four sets of cards.
10 . The interactive board game of claim 9 , wherein the four sets of cards comprise: a set of charm cards, a set of fate cards, a set of quest cards, and a set of spell cards.
11 . The interactive board game of claim 8 , wherein the plurality of position indicating markers each comprise a magnetic component.
12 . The interactive board game of claim 8 , the mechanism further comprising a plurality of levers attached to the plurality of gears and a moveable element moveably connected to the plurality of gears, and wherein the plurality of gears move the plurality of levers when the moveable element is rotated.
13 . The interactive board game of claim 8 , wherein the at least two spinning elements comprise two spin wheels moveably attached to the game board for directing movement of the plurality of position indicating markers.
14 . The interactive board game of claim 8 , wherein the plurality of randomly operable indicia further comprise dice.
15 . The interactive board game of claim 8 , further comprising a plurality of game boards that are interconnectable.
16 . A method for playing an interactive board game, the method comprising;
providing a game board; assigning a position indicating marker to each player; moving each indicating marker along a path on the game board in accordance with random numbers selected by chance during a player's turn; obtaining and following randomly selectable directions when a player's indicating marker lands on a portion of the path indicating the selection of a randomly selectable direction; randomly manipulating a gear and lever mechanism to impose magnetically driven movement of the position indicating markers; and obtaining enough points to win the game.
17 . The method of claim 16 , further comprising obtaining enough points to slay a dragon and therefore complete the game.
18 . The method of claim 17 , further comprising wherein the game is complete when all of the player's opponents perish.
19 . The method of claim 18 , further comprising gathering coins, weapons, and points.
20 . The method of claim 19 , further comprising shortening the game by decreasing the number of randomly selectable directions.Cited by (0)
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