Playing card creation for wagering devices
Abstract
Playing card creation for wagering devices is provided. An example system for a wagering device includes a card generator for creating real playing cards in real time. The system may generate only those cards needed for a round or a hand of a card game from a more complete deck or decks of virtual playing cards being electronically processed by the wagering device. A random number generator creates random hands and decks, and ensures certifiable odds. Players may select or input some custom graphic aspects of the playing cards to be created. The real playing cards may also include coupons, advertisements, or prizes. The real playing cards generated can be disposable, and the system can replace a conventional shuffler.
Claims
exact text as granted — not AI-modified1 . A system, comprising:
a card generator for creating real playing cards at a casino wagering device; a processor for controlling the card generator; a memory for storing instructions for the processor to execute; and card generating logic storable in the memory for creating the real playing cards.
2 . The system of claim 1 , wherein the card generator comprises a printer or an embosser to create the real playing cards as each playing card is needed in real time during a game.
3 . The system of claim 1 , wherein the card generator is integrated into a dealing shoe.
4 . The system of claim 1 , wherein the card generator generates the real playing cards as a substitute for a shuffler shuffling reusable playing cards.
5 . The system of claim 1 , wherein the card generating logic causes the card generator to create only a set of one or more real playing cards needed for a round or a hand of a card game from a complete deck or decks of virtual playing cards.
6 . The system of claim 1 , further comprising a random number generator associated with the card generating logic to create a random deck or a random set of the real playing cards.
7 . The system of claim 6 , wherein the random number generator and the processor are configurable to adjust odds in real time according to game rules.
8 . The system of claim 1 , further comprising tracking logic to track where the real playing cards have been generated at player or dealer positions.
9 . The system of claim 1 , wherein the card generating logic generates the real playing cards for multiple players simultaneously, in real time during a game.
10 . The system of claim 1 , wherein the card generating logic creates sufficient cards for a round of play at the beginning of the round, but not in real time during the round.
11 . The system of claim 1 , wherein the real playing cards are disposable after each round or after each game.
12 . The system of claim 1 , wherein the real playing cards are coded or color-coded coded for each round or each game.
13 . The system of claim 1 , wherein the real playing cards provide one of a coupon, credit, souvenir, or advertisement, for the player to carry away from the wagering device.
14 . The system of claim 1 , further comprising a user interface, where each player can custom design the real playing cards to be created.
15 . The system of claim 14 , wherein the card generator creates real playing cards for a first player according to first user input while the wagering device uses virtual playing cards for a second player according to second user input.
16 . The system of claim 1 , further comprising a user interface, wherein a user selects whether the system generates the real playing cards according to one of a single deck of cards schema, a multiple deck shoe schema with a penetration mark, or a continuous shuffle schema.
17 . The system of claim 1 , wherein the card generating logic creates extra real playing cards for a bonus round or an additional bet, wherein the extra real playing cards do not affect a math or odds of a current base game.
18 . The system of claim 1 , further comprising controls for a live dealer or a live host to apply at least partial control over generating the real playing cards.
19 . The system of claim 1 , further comprising at least an interface to couple the card generator with a remote random number generator or a backend accounting system.
20 . A method, comprising:
identifying a current game; consulting current game rules; inputting user card preferences; creating real playing cards for the current game in real time as needed for a round of the current game, based in part on the user card preferences.Cited by (0)
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