US2014062018A1PendingUtilityA1

Battle game devices and methods of playing

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Assignee: ROCKETSNAIL GAMES LTDPriority: Aug 30, 2012Filed: Aug 30, 2013Published: Mar 6, 2014
Est. expiryAug 30, 2032(~6.1 yrs left)· nominal 20-yr term from priority
A63F 3/00075A63F 3/00895A63F 11/0011A63F 2003/00826A63F 9/0641A63F 2003/00719A63F 2003/00725A63F 2011/0065A63F 2011/0072A63F 2003/00735A63F 2009/0426A63F 2003/00722A63F 3/00028A63F 2250/1042
38
PatentIndex Score
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Claims

Abstract

A battle game device is provided comprising a character game piece removably attached to a game mechanism. The character game piece includes a plurality of character portions that are removably attached to one another. The game mechanism provides at least one game play indicia that correspond to battle turns exercisable by the character game piece during a battle against an opposing character game piece within a battle area. A plurality of unique character game pieces is further provided. A method of game play is provided in which at least two players control individual character game pieces to compete in a battle area. The at least two players alternate battle turns until one player wins by pushing an opposing character game piece off the battle area or by attacking and damaging the opposing character game piece until all character portions are removed from the opposing character game piece.

Claims

exact text as granted — not AI-modified
1 . A battle game device having a character game piece for battling in competition against an opposing character game piece, the battle game device, comprising:
 a character game piece removably coupled to a game mechanism, the character game piece having at least one damage attribute to provide information pertaining to life; and   at least one game play indicia on the game mechanism that corresponds to at least one battle move exercisable by the character game piece during game play, the at least one game play indicia comprising at least one of a movement distance, an attack range, and a damage type.   
     
     
         2 . The battle game device of  claim 1  wherein the character game piece includes at least one attack attribute corresponding to said character game piece. 
     
     
         3 . The battle game device of  claim 1  wherein the at least one damage attribute comprises a system of damage, the system of damage comprising the character game piece having at least two character portions removably coupled to each other. 
     
     
         4 . The battle game device of  claim 1  wherein the attack range is provided by at least two measurement lines on the game mechanism, the at least two measurement lines pertaining to a minimum distance required between the character game piece and the opposing character game piece in order to exercise the at least one battle move against the opposing character game piece during game play. 
     
     
         5 . The battle game device of  claim 1  wherein the damage type is provided by at least one damage indicia on the game mechanism, the at least one damage indicia pertaining to a given number of character portions that are required to be removed from the opposing character game piece as a result of the at least one battle move against the opposing character game piece during game play. 
     
     
         6 . The battle game device of  claim 2  wherein the game mechanism is a writing device having at least two surfaces wherein the at least one game play indicia is provided on at least one of the at least two surfaces. 
     
     
         7 . The battle game device of  claim 6  wherein one end of the writing device includes an attachment portion removably coupled to an attachment device on the character game piece. 
     
     
         8 . The battle game device of  claim 6  wherein the game mechanism is adapted to be displaced and therefore rest on at least one surface, wherein an opposing surface is a game move surface on which the at least one game play indicia is displayed, which corresponds to the at least one battle move of the character game piece that may then be exercised against the opposing character game piece. 
     
     
         9 . The battle game device of  claim 2  wherein the at least one attack attribute of the character game piece comprises an additional battle move exercisable immediately after the at least one battle move of the character game piece during game play. 
     
     
         10 . The battle game device of  claim 2  wherein the at least one attack attribute pertains to a removable character weapon coupled to the character game piece, such that the removable character weapon causes damage to the opposing character game piece according to a damage indicia provided by the game mechanism, wherein the opposing character game piece must be within the attack range that is indicated on the game mechanism corresponding to the character game piece. 
     
     
         11 . The battle game device of  claim 1  wherein the at least one battle move comprises the character game piece causing damage to the opposing character game piece if said game pieces are touching one another, such that the damage includes removing at least one character portion from the opposing character game piece according to the damage type provided by the game mechanism. 
     
     
         12 . The battle game device of  claim 1  wherein the movement distance of the character game piece is determined by at least two measurement lines on the game mechanism representing an actual distance that the character game piece can move during game play. 
     
     
         13 . A battle game system, comprising:
 at least two of the battle game devices of  claim 1 ; and   a game surface having a battle area and a non-battle area, the battle area defining a boundary in which the character game pieces of the at least two of the battle game devices compete during game play.   
     
     
         14 . The battle game system of  claim 13  wherein each of the at least two of the battle game devices comprise at least two character portions removably coupled to one another, wherein each of the at least two character portions of each of the at least two of the battle game devices include interchangeable attachment devices, wherein the interchangeable attachment devices are adapted to allow swapping of character portions between battle game devices. 
     
     
         15 . A method of battle gaming on a game surface having a battle area, the method of battle gaming, comprising:
 providing at least two character game pieces, each controlled by one of at least two players, and each character game piece comprising at least two character portions removably coupled to one another;   providing at least two game mechanisms that each correspond to one of the at least two character game pieces, the game mechanism having at least one game play indicia corresponding to an at least one battle move of the corresponding character game piece;   positioning the at least two character game pieces within the battle area of the game surface;   alternating game play turns between the at least two players, each game play turn comprising the steps of:
 moving the character game piece according to a predefined distance provided by a distance indicia provided on the game mechanism; 
 displacing the game mechanism such that the at least one game play indicia is provided on a game move surface of the game mechanism upon resting after being moved; and 
 exercising at least one battle move against an opposing character game piece, the at least one battle move pertaining to the at least one game play indicia provided by the game mechanism, wherein the at least one battle move is only exercised if the character game piece is touching the opposing character game piece or if the character game piece is within an attack range as provided by at least two game play indicia on the game mechanism; 
   continuing the battle game according to alternating play between the at least two character game pieces; and   causing one player to win.   
     
     
         16 . The method of  claim 15 , wherein moving the character game piece comprises pushing the opposing character game piece with the character game piece in a direction toward a non-battle area which is outside of the battle area on the game surface. 
     
     
         17 . The method of  claim 15 , wherein exercising the at least one battle move further comprises the steps of at least one of:
 attacking an opposing character game piece according to at least one damage indicia provided by the game mechanism after being displaced; and   removing at least one character portion from an opposing character game piece according to the at least one damage indicia provided by the game mechanism after being displaced.   
     
     
         18 . The method of  claim 15  wherein exercising the at least one battle move further comprises attacking the opposing character game piece with a removable character weapon coupled to the character game piece if the opposing character game piece is within an attack range indicated on the game mechanism corresponding to the character game piece, and further comprises removing at least one character portion from the opposing character game piece as a result of the attack and according to at least one damage indicia as provided by the game mechanism after being displaced. 
     
     
         19 . The method of  claim 15  wherein the game mechanism is a writing device having at least two surfaces adapted to rest against a gaming surface during game play wherein the at least one game play indicia is provided on a game move surface of at least one of the two surfaces. 
     
     
         20 . The method of  claim 15  wherein displacing the game mechanism comprises rolling a game member on the game surface. 
     
     
         21 . The method of  claim 15 , further comprising the step of exercising an additional game play turn by the character game piece, which is used immediately after the game play turn of said character game piece, wherein the at least one battle move of the additional game turn is determined according to an attack attribute corresponding to said character game piece. 
     
     
         22 . The method of  claim 15 , further comprising the step of sketching the battle area on the game surface with the game mechanism before positioning the at least two character game pieces within the battle area of the game surface. 
     
     
         23 . The method of  claim 15  wherein causing one player to win is determined when one of the character game pieces remains within the boundaries of the battle area, or when only one of the character game pieces includes at least one character portion within the battle area. 
     
     
         24 . The method of  claim 15 , further comprising the step of positioning a plurality of character game pieces within the battle area and continuing game play according to the steps of  claim 15  such that players alternate until one player wins according to  claim 23 . 
     
     
         25 . A character game piece for competing against at least one opposing character game piece having a plurality of opposing character portions, the character game piece, comprising:
 a plurality of character portions removably attached to one another to comprise a whole character game piece; and   an attachment mechanism for removably coupling the character game piece to one end of a writing utensil having at least one game play indicia corresponding to at least one battle move of the character game piece exercisable against the opposing character game piece, such that the at least one battle move may result in a damage to the opposing character game piece comprising removal of at least one of the plurality of opposing character portions of the opposing character game piece during game play.   
     
     
         26 . The character game piece of  claim 25  wherein the character game piece includes at least one attack attribute that is unique to said character game piece. 
     
     
         27 . The character game piece of  claim 25  wherein the at least one attack attribute includes at least one of:
 a movement distance of the character game piece toward the opposing character game piece, the movement distance determined by at least two measurement lines on the writing utensil; 
 a proximity attack causing the damage to the opposing character game piece when the character game pieces are touching during game play; 
 a range attack causing the damage to the opposing character game piece when the character game piece is within a predefined distance determined by the at least two measurement lines provided on the writing utensil; and 
 an additional battle move exercisable by the character game piece immediately after the at least one battle move of the character game piece during game play, wherein the at least one battle move comprises at least one of another displacement of the writing utensil, an additional distance movement, or an additional proximity attack or range attack. 
 
     
     
         28 . The character game piece of  claim 27  wherein the two measurement lines pertain to a minimum actual distance required between the character game pieces in order to exercise a range attack against the opposing character game piece during game play. 
     
     
         29 . The character game piece of  claim 25  wherein an amount of damage causing the damage to the opposing character game piece is provided on the writing utensil, the amount of damage pertaining to the number of character portions that are removed from the opposing character game piece resulting from at least one attack attribute of the character game piece.

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