US2014062022A1PendingUtilityA1

Board game

Assignee: SPANGLER ROBERTPriority: Aug 28, 2012Filed: Aug 28, 2012Published: Mar 6, 2014
Est. expiryAug 28, 2032(~6.1 yrs left)· nominal 20-yr term from priority
A63F 2003/00996A63F 3/02
36
PatentIndex Score
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Claims

Abstract

A Method for playing a Board Game includes providing a board and a Flag Figurine, providing a set of instructions for playing, and providing a Prince. This Board Game is used for the purpose of providing a competitive game testing a person's strategic and tactical analytical abilities.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A Board Game comprising the steps of:
 providing a board for the purpose of enabling a positioning of a game piece;   providing a set of instructions for playing for the purpose of delineating a series of objectives, movements, and related information;   providing a Prince Game Piece for the purpose of providing a piece with which a player may achieve their primary objective;   the board is partitioned by indicia delineating 81 separate positions or squares which are organized by nine vertical rows and nine horizontal columns;   the set of instructions comprises information related to the initial starting positions of the respective pieces;   the set of instructions requires the Prince to move two positions or squares in any direction bounded by the squares disposed on the periphery of the board;   the set of instructions prohibits the Prince from moving only one square at a time, or more than two squares at a time;   the set of instructions enables the Prince to jump over other pieces.   
     
     
         2 . The Board Game of  claim 1  further comprising:
 providing instructions for a Game of Prince Chess; 
 the instructions requires that an opponent must check mate a King in order to win the game. 
 
     
     
         3 . The Board Game of  claim 1  further comprising instructions for playing a game of King of the Hill;
 the instructions alternatively awards a win to the player who has maneuvered their respective king to the center square without an opponent destroying their King on the opponent's successive move; 
 or in the alternative, the instructions awards a win to the player whose King has already been destroyed, yet destroys all of the opponent's pieces. 
 
     
     
         4 . The Board Game of  claim 1  further comprising a flag. 
     
     
         5 . The Board Game of  claim 4  further comprising instructions for playing a game of Capture the Flag;
 the instructions require that a Flag be initially placed in the center of the board; 
 the instructions awards a win to the player that successfully captures the flag and returns the flag to the initial position of the King without being destroyed on the opponent's successive move. 
 
     
     
         6 . The Instructions of  claim 5  further comprising:
 instructions indicating that a piece which destroys a flag-bearing piece will successively take control of that flag. 
 
     
     
         7 . The Instructions of  claim 6  further comprising:
 instructions indicating that if a pawn captures the flag, the pawn will move in a reverse direction one square at a time to its initial position. 
 
     
     
         8 . A Board Game Apparatus comprising:
 a board, a set of instructions, and a Prince;   the board is partitioned by indicia delineating  81  separate positions or squares which are organized by nine vertical rows and nine horizontal columns;   the set of instructions comprises information related to the initial starting positions of the respective pieces;   the set of instructions requires the Prince to move two positions or squares in any direction bounded by the squares disposed on the periphery of the board;   the set of instructions prohibits the Prince from moving only one square at a time, or more than two squares at a time;   the set of instructions enables the Prince to jump over other pieces.   
     
     
         9 . The Board Game of  claim 8  further comprising a flag. 
     
     
         10 . A computer-readable storage medium storing computer-executable instructions for causing a computer to perform a method for a digital board game to a mobile device, the method comprising:
 displaying a square shape indicia delineating  81  separate positions or squares which are organized by nine vertical rows and nine horizontal columns;   providing a set of instructions for playing for the purpose of delineating a series of objectives, movements, and related information;   providing a Prince Game Piece for the purpose of providing a piece with which a player may achieve their primary objective;   the set of instructions comprises information related to the initial starting positions of the respective pieces;   enabling a user to use a Prince to move two positions or squares in any direction bounded by the squares disposed on the periphery of the board;   enabling a user to move a Prince only one square at a time, or more than two squares at a time;   enabling a user to use a Prince to jump over other pieces.

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