Facilitating challenges for user to assume various body positions
Abstract
A videogame may include providing body position challenges to one or more players to assume various target body positions at, or within, a predetermined time. Body position challenges may be provided to the one or more players by displaying body position challenge representations that prompt the one or more players to assume body positions and/or execute one or more body movements or gestures corresponding to the body position challenges. The time may be indicated via various mechanisms associated with the display (as detailed below). At a given time or over a given time interval, the videogame system may compare the player's detected body position(s) and/or movement(s) to the body position challenges to determine a degree of match or mismatch based on various criteria. Based on the results of the comparison, the game may generate a score or other feedback for display.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system configured to provide a videogame to a player, the system comprising:
a body position detector configured to capture dimensional information that defines the position of a player in space; an electronic display configured to successively display body position challenge representations to the player, the body position challenge representations representing corresponding body position challenges, the body position challenge representations comprising a first body position challenge representation that represents a first body position challenge, the body position challenges being associated with separate points in time such that the first body position challenge is associated with a first point in time, and the body position challenge representations being displayed to the player in advance of the associated points in time such that while the first point in time is approaching, the first body position challenge representation is displayed to the player via the electronic display, the electronic display being further configured to convey to the player an amount of time left until a point in time associated with a next body position challenge such that, responsive to the first body position challenge being the next body position challenge, the electronic display is configured to convey to the player an amount of time left until the first point in time; one or more processors configured to determine one or more body position parameters of the body position of the player from the dimensional information captured by the body position detector, to compare the one or more body position parameters of the body position of the player with one or more body position parameters dictated by the body position challenges at the points in time associated with the body position challenges such that at the one or more body position parameters of the body position of the player at the first point in time are compared with the one or more body position parameters dictated by the first body position challenge, and to convey the results of the comparisons to the player via the electronic display such that the electronic display conveys the results of the comparison made with respect to the first body position challenge.
2 . The system of claim 1 , wherein body position detector is contactless and markerless.
3 . The system of claim 1 , wherein one or more body position parameters comprise one or more of a body silhouette, a relative positioning of specific body parts, or a three-dimensional shape of one or more body parts.
4 . The system of claim 1 , wherein the display is configured to display a representation of the player between the points in time to provide the player with an indication of compliance with a next body position challenge prior to a point in time associated with the next body position challenge.
5 . The system of claim 4 , wherein the one or more processors are configured such that, responsive to a first body part of the user being out of position with respect to the first body position challenge at the first point in time, conveying the results of the comparison made with respect to the first body position challenge at the first point in time includes specifying, subsequent to the first point in time, on the representation of the player displayed on the electronic display that the first body part was out of position at the first point in time.
6 . The system of claim 1 , wherein the results of the comparison between the body position parameters of the first body position challenge and the body position parameters of the body position of the player at the first point in time are conveyed to the player in the form of a score.
7 . The system of claim 1 , wherein the one or more processors are configured to compare, at a second point in time, the body position parameters of the first body position challenge and the body position parameters of the body position of the player at the second point in time, and to convey the results of this comparison to the player prior to the first point in time, wherein the second point in time occurs between the first point in time and a previous point in time associated with a second body position challenge, and wherein the first body position challenge is next in an order of the body positions challenges after the first body position challenge.
8 . A system configured to provide a videogame to a first player and a second player, the system comprising:
one or more body position detectors configured to capture dimensional information that defines the position of a first player and a second player in space; one or more electronic displays configured to display to the first player and the second player a first set of body position challenge representations and a second set of body position challenge representations, wherein a body position challenge representation represents a body position challenge associated with a corresponding point in time, and wherein the body position challenge representations are displayed to the players in advance of the associated points in time such that while a point in time associated with a given body position challenge representation is approaching, the given body position challenge representation is displayed via the electronic display, wherein the first set of body position challenges and the second set of body position challenges are different; one or more processors configured (i) to determine one or more body position parameters of the body position of the first player based on the dimensional information captured by the body position detector and to compare the one or more body position parameters of the body position of the first player with one or more body position parameters dictated by the body position challenges of the first set of body position challenges at the points in time associated with the body position challenges of the first set of body position challenges, (ii) to determine one or more body position parameters of the body position of the second player based on the dimensional information captured by the body position detector and to compare the one or more body position parameters of the body position of the second player with one or more body position parameters dictated by the body position challenges of the second set of body position challenges at the points in time associated with the body position challenges of the second set of body position challenges, and (iii) to convey an indication as to which of the first player and the second player is winning a single competitive game in which the first player and the second player are participating that incentivizes conformance with body position challenges at points in time associated with the first set of body position challenges and the second set of body position challenges.
10 . The system of claim 8 , wherein the points in time associated with the body position challenges of the first set of body position challenges and the points in time associated with the body position challenges of the second set of body position challenges are the same points in time.
11 . The system of claim 8 , wherein the one or more body position detectors are contactless and markerless.
12 . The system of claim 8 , wherein one or more body position parameters comprise one or more of a body silhouette, a three-dimensional shape of one or more body parts, or a relative positioning of specific body parts.
13 . The system of claim 8 , wherein a relative difficulty between the first set of body position challenges and the second set of body position challenges is determined by the one or more processors based on previously demonstrated skill-levels of the first player and the second player.
14 . A method of providing a videogame to a player, the method comprising:
detecting one or more body position parameters of a body position of a player; successively displaying a set of body position challenge representations to the player, the position challenge representations representing corresponding body position challenges, the body position challenge representations comprising a first body position challenge representation that represents a first body position challenge, the body position challenges being associated with separate points in time such that the first body position challenge is associated with a first point in time, wherein the body position challenge representations are displayed in advance of the associated points in time such that while the first point in time is approaching, the first body position challenge representation is displayed; conveying to the player an amount of time left until a point in time associated with a next body position challenge such that, responsive to the first body position challenge being the next body position challenge, the electronic display is configured to convey to the player an amount of time left until the first point in time; comparing the one or more body position parameters of the body position of the player with one or more body position parameters dictated by the body position challenges at the points in time associated with the body position challenges such that at the body position parameters of the body position of the player at the first point in time are compared with the body position parameters dictated by the first body position challenge; and conveying the results of the comparisons to the player such that the comparison performed with respect to the first body challenge is conveyed to the player.
15 . The method of claim 14 , wherein the one or more body position parameters are detected without contact or markers.
16 . The method of claim 14 , wherein one or more body position parameters comprise one or more of a body silhouette, a three-dimensional shape of one or more body parts, or a relative positioning of specific body parts.
17 . The method of claim 14 , further comprising displaying a representation of the player between the points in time to provide the player with an indication of compliance with a next body position challenge prior to a point in time associated with the next body position challenge.
18 . The method of claim 17 , further comprising, responsive to a first body part of the user being out of position with respect to the first body position challenge at the first point in time, conveying the results of the comparison made with respect to the first body position challenge at the first point in time includes specifying, subsequent to the first point in time, on the representation of the player displayed on the electronic display that the first body part was out of position at the first point in time.
19 . The method of claim 14 , wherein the results of the comparison are conveyed to the player in the form of a score.
20 . The method of claim 14 , further comprising:
comparing, at a second point in time prior to the first point in time, the body position parameters of the first body position challenge and the body position parameters of the body position of the player at the second point in time, wherein the second point in time occurs between the first point in time and a previous point in time associated with a second body position challenge, and wherein the first body position challenge is next in an order of the body positions challenges after the first body position challenge; and conveying the results of this comparison to the player prior to the first point in time.
21 . A method of providing a videogame to a first player and a second player, the method comprising:
detecting one or more body position parameters of a first player; detecting one or more body position parameters of a second player; successively displaying body position challenge representations that represent a first set of body position challenges to the first player and the second player, wherein individual body position challenges in the first set of body position challenges are associated with separate points in time, and wherein the body position challenge representations are displayed in advance of the associated points in time such that while a point in time associated with a given body position challenge representation is approaching, the given body position challenge representation is displayed; successively displaying body position challenge representations that represent a second set of body position challenges to the first player and the second player, wherein individual body position challenges in the second set of body position challenges are associated with separate points in time, wherein the first set of body position challenges and the second set of body position challenges are different; comparing the one or more body position parameters of the body position of the first player with one or more body position parameters dictated by the body position challenges of the first set of body position challenges at the points in time associated with the body position challenges of the first set of body position challenges; comparing the one or more body position parameters of the body position of the second player with one or more body position parameters dictated by the body position challenges of the second set of body position challenges at the points in time associated with the body position challenges of the second set of body position challenges; conveying an indication as to which of the first player and the second player is winning a single competitive game in which the first player and the second player are participating that incentivizes conformance with body position challenges at points in time associated with the first set of body position challenges and the second set of body position challenges.
22 . The method of claim 21 , wherein the points in time associated with the body position challenges of the first set of body position challenges and the points in time associated with the body position challenges of the second set of body position challenges are the same points in time.
23 . The method of claim 21 , wherein the detections of the one or more body position parameters are contactless and markerless.
24 . The method of claim 21 , wherein the one or more body position parameters comprise one or more of a body silhouette, a three-dimensional shape of one or more body parts, or a relative positioning of specific body parts.
25 . The method of claim 21 , wherein a relative difficulty between the first set of body position challenges and the second set of body position challenges is determined based on previously demonstrated skill-levels of the first player and the second player.Cited by (0)
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