US2014073436A1PendingUtilityA1

Game processing server apparatus and game processing server system

Assignee: DENA CO LTDPriority: May 31, 2012Filed: Nov 13, 2013Published: Mar 13, 2014
Est. expiryMay 31, 2032(~5.8 yrs left)· nominal 20-yr term from priority
A63F 13/79A63F 13/795A63F 2300/5533A63F 13/60A63F 13/12A63F 13/30
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Claims

Abstract

A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, comprising:
 a player management unit which manages an association of a target player with other of the plural players; and   an event management unit which
 controls a generation of a predetermined event, 
 manages an event generation status for each of the target player and the players associated with the target player, 
 determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, 
 determines, based on the determined result, an event to be generated for the target player by referring to a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player, and randomly selecting the event to be generated for the target player from the candidate events for which the conditions are met using the weights, and 
 generates a new event in accordance with the determined event. 
   
     
     
         2 . The game processing server apparatus according to  claim 1 ,
 wherein the association of the target player includes an association of the target player with the other of the players in a same team with the target player and an association of the target player with the other of the players in an opposing team to compete with.   
     
     
         3 . The game processing server apparatus according to  claim 1 ,
 wherein the plural candidate events include records for which the event itself is the same but the number of screens displayed before the event starts are different.   
     
     
         4 . The game processing server apparatus according to  claim 1 ,
 wherein in the table, the plural candidate events are further in correspondence with time zones to which a current time is to be included, and   the event management unit randomly selects the event to be generated for the target player from the candidate events for which the conditions and the time zones are respectively met using the weights.   
     
     
         5 . A game processing server system, comprising:
 the game processing server apparatus according to  claim 1 ; and   a player information database including a record of the plural players in which each of the players is in correspondence with a status indicating whether the specific event is generated for the respective player,   wherein the event management unit determines whether the specific event is already generated for the target player and the other players associated with the target player based on the record.   
     
     
         6 . The game processing server system, according to  claim 5 , further comprising:
 a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player,   wherein the event management unit refers to the table and randomly selects the event to be generated for the target player from the candidate events for which the conditions are met using the weights.   
     
     
         7 . A non-transitory computer-readable recording medium having recorded thereon a program that causes a computer, to which plural terminal devices each being operated by a player are connected via a network, to provide a game service to the plural terminal devices and to execute a game processing method comprising:
 a player management step of managing an association of a target player with other plural players; and   an event management step of
 controlling a generation of a predetermined event, 
 managing an event generation status for each of the target player and the players associated with the target player, 
 determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, 
 determining, based on the determined result, an event to be generated for the target player by referring to a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player, and randomly selecting the event to be generated for the target player from the candidate events for which the conditions are met using the weights, and 
 generating a new event in accordance with the determined event.

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