Three-dice gaming method and system for two person competition
Abstract
A method of playing a non-wagering or wagering game on physical systems or an electronic gaming system has steps of: providing three virtual dice; providing in the memory an event result tables or paytables having a plurality of outcomes; optionally the processor receiving a wager on an event result; effecting a virtual casting of the three virtual dice to generate a random event using the electronic random number generator to determine an event outcome, the random event outcome comprising a display of the three virtual dice; comparing the random event of the virtual casting of the three virtual dice with the event result tables or paytables to determine wagering or game events; resolving wins or losses based upon the random event; and moving a virtual game piece on a virtual display; or both resolving wins or losses based upon the random event and moving a virtual game piece on the virtual display system.
Claims
exact text as granted — not AI-modified1 . A method of playing a game in which game pieces are moved on a field determining a game ending outcome comprising the steps of:
a) providing three dice, a first two of the three dice having a plurality of faces and each face having a number indicator, the third die having a plurality of faces and each face having a number indicator, the third die having a visual appearance that is distinct from the visual appearance of the first two dice; b) providing an event result tables having a plurality of outcomes arranged in rows and columns; c) placing one position-indicating game piece at a start position on a game board; d) casting the three dice to generate a random event, e) the three dice consisting of two dice whose exposed numbers are used to define a numeric result corresponding to a particular row of the event result tables, and the third die used to define a number corresponding to a column of the event result table to determine an outcome of that numeric result from the first two dice in event result tables; f) comparing the random event of the casting of the three dice with the event result tables to determine game events from the random event; and g) moving a game piece in an at least first step continuing performance of the game;
wherein steps d), e), f) and g) are repeated either i) a specific number of predetermined times and determining an ultimate position of the game piece on the game board after the repetition of steps d), e), f) and g) the predetermined number of times or ii) until a turn-ending or game ending event occurs according to the comparing in step f).
2 . The method of claim 1 wherein there are two putative directions on the game board and at the conclusion of i) or ii), the position-indicating game piece is repositioned at an anti-parallel start position and then:
h) the three dice consisting of two dice whose exposed numbers are used to define a numeric result corresponding to a particular row of the event result tables, and the third die used to define a number corresponding to a column of the event result table to determine an outcome of that numeric result from the first two dice in event result tables;
j) comparing the random event of the casting of the three dice with the event result tables to determine game events from the random event; and
k) moving a game piece in a continuing performance of the wagering game;
wherein steps h), j) and k) are repeated either: i) a specific number of predetermined times and determining an ultimate position on the game board or ii) until a game ending event occurs, and ultimate position on the game board and/or the game ending event is used to determine a random outcome winning event.
3 . The method of claim 1 wherein the two dice have six faces and each face has a number indicator of only one of 1, 2, 3, 4, 5 or six thereon, and each of the six faces has a different number indicator thereon.
4 . The method of claim 2 wherein the third die has six faces and each face has a number indicator of only one of 1, 2, 3, 4, 5 or six thereon, and each of the six faces has a different number indicator thereon.
5 . The method of claim 1 wherein the game board comprises a surface used to move a game piece an amount related to the numeric total of the two dice and a look-up table associated to the numeric result by a random outcome on the third die according to rules of play of the game.
6 . The method of claim 2 wherein the game board comprises a surface used to move a game piece an amount related to the numeric total of the two dice and a look-up table associated to the numeric result by a random outcome on the third die according to rules of play of the game.
7 . The method of claim 5 wherein the surface has markings and words relating the game to a wagering game on a virtual sporting event.
8 . The method of claim 7 wherein the virtual sporting event is American Football.
9 . The method of claim 6 wherein the event outcome table identifies at least touchdowns, distance of ball movement and penalties according to the combination of numerical result from the two dice and the specific results associated with displayed symbology on the third die.
10 . The method of claim 7 wherein after a touchdown occurs in the game as i) or ii), at least one die is recast to determine if an extra point wagering event is achieved.
11 . The method of claim 2 wherein ii) occurs by the casting of the three dice from the group consisting of a one-roll touchdown; a one-roll turnover; and a four roll specific yardage result that is less than a predefined minimum.
12 . The method of claim 1 wherein the event outcome is determined by comparing the random event of the casting of the three dice with the event result tables to determine game events from the random event to determine if a game ending outcome occurs or an amount of virtual distance the position indicating game piece is moved.
13 . The method of claim 12 wherein proposition wagers in a wagering event on the game may be placed on at least one proposition wager event determined by the casting of the three dice selected from the group consisting of a) a one-roll touchdown; b) a one-roll turnover; c) a one roll penalty; and d) a one roll specific yardage result.
14 . A gaming system for playing the wagering game of claim 1 comprising: a gaming table having an upper surface with indicia thereon indicating distances and positions for moving the game piece; the game piece for placement on the upper surface; an event result tables or paytables having a plurality of outcomes arranged in rows and columns; and three dice, the three dice comprising two dice for defining the numeric result corresponding to a particular row of the tables or paytables, and a third die that is visually distinguishable from the two dice for providing a visual appearance that is distinct from the visual appearance of the first two dice, and the third die used to define a number corresponding to a column of the table or paytable to determine an outcome of that numeric result from the first two dice in event result tables or paytables.
15 . The gaming system of claim 14 wherein the indicia represent field position on an American Football playing field and betting areas are provided for placing wagers on at least one of touchdowns, first downs, penalties, turnovers, no touchdowns, and no first downs.
16 . The gaming system of claim 14 wherein odds for specific outcomes are printed on the upper surface.
17 . A method of playing a game on an electronic gaming system, the electronic gaming system comprising:
A) a processor; B) a video display system; C) data entry systems in communication with the processor; D) an electronic random number generator in communication with the central processor; and E) memory containing look-up tables of event result tables;
the method comprising the steps of:
the processor providing image data from memory to the video display system to provide three virtual dice that are displayed on the video display system, a first two virtual dice of the three virtual dice having a plurality of virtual faces and each virtual face having a virtual number indicator, the third virtual die having a plurality of virtual faces and each virtual face having a virtual number indicator, the third virtual die having a visual appearance that is distinct from the visual appearance of the first two dice;
a) the memory storing an event result tables or paytables having a plurality of outcomes for the three virtual dice;
b) effecting a virtual casting of the three virtual dice to generate a random event using the electronic random number generator to determine a random event outcome,
the random event outcome comprising a display of the three virtual dice consisting of two virtual dice whose exposed virtual numbers are used to define a numeric result corresponding to a particular partial outcome of an event and the third virtual die being used with the particular partial outcome to determine a final event outcome within the game from the event result tables;
c) the processor comparing the random event of the virtual casting of the three virtual dice with the event result tables or paytables to determine game events from the random event; and
d) the processor providing signals to the video display screen to virtually move a virtual game piece on the video display system in a continuing activity of the game; or
wherein steps b) c), and/or d) are repeated either i) until a specific number of predetermined times and determining an ultimate position on the game board or ii) until a game ending event occurs.
18 . The method of claim 17 wherein the two virtual dice have six virtual faces and each virtual face has a number indicator of only one of 1, 2, 3, 4, 5 or six thereon, and each of the six virtual faces has a different number indicator thereon and the virtual images result from transmission of images comprising pixels from memory.
19 . The method of claim 17 wherein the third virtual die has six virtual faces and each virtual face has a number indicator of only one of 1, 2, 3, 4, 5 or six thereon, and each of the six virtual faces has a different number indicator thereon.
20 . The method of claim 1 wherein a virtual game field surface is displayed on a video display system comprising a processor, video display system and player input controls and the video display system is used to display movement of a virtual game piece a virtual amount related to the numeric total of the two dice which are provided as two virtual dice and the paytable associated to the numeric result by a random outcome generated by the processor on the third virtual die according to rules of play of the game stored in the processor as memory.
21 . The method of claim 20 wherein the virtual game field surface has markings and words relating the wagering game to a sporting event.
22 . The method of claim 21 wherein the sporting event is selected from the group consisting of soccer, American Football, ice hockey and field hockey and communications among at least some of:
A) the central processor;
B) the video display system;
C) the data entry systems in communication with the central processor;
D) the electronic random number generator in communication with the central processor; and
E) the memory containing look-up tables of event result tables; are transmitted by communication systems selected from the group consisting of wireless transmissions, internet transmissions, hard wired transmissions, transmissions originating from a hand-held communications device, transmissions originating from a laptop processor, transmissions originating from a floor model processor and transmissions originating from a terminal in a casino.
23 . The method of claim 22 wherein the event outcome table is separate from the paytable and the event outcome table identifies at least touchdowns, distance of ball movement and penalties according to the combination of numerical results from the two virtual dice and the specific results associated with displayed symbology on the third virtual die.Cited by (0)
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