Game of retrieving selected objects from underwater environment
Abstract
A swimming search and retrieval game is provided. The game includes the use of a faux environment in a body of water. The faux environment is configured to mimic a real life environment, such as a log, stump, coral, or ice environment. Items, such as replica animals associated with the real environment, are placed at and around the faux environment. Participants take turns retrieving the items from the faux environment based upon the type of play, such as most retrievals within an allotted time. The game difficulty can be increased by adding propellants for the environments and/or items to move the items during the retrieval.
Claims
exact text as granted — not AI-modifiedExemplary claims:
1 . A game for use with a body of water, comprising:
a faux environment configured to mimic a real life environment, the faux environment positioned at least partially in the body of water; a plurality of items positioned at various characteristics of the faux environment; wherein the plurality of items is selected to mimic items associated with the real life environment to create a life-like interpretation of the real life environment.
2 . The game of claim 1 wherein the faux environment comprises:
a. a faux rock;
b. a faux log;
c. a faux stump;
d. a faux coral;
e. a faux grassy area; or
f. a faux ice environment.
3 . The game of claim 1 wherein the body of water comprises a swimming pool, lake, pond, or ocean.
4 . The game of claim 1 wherein the plurality of items are animals.
5 . The game of claim 1 wherein the plurality of items are inanimate objects found in nature.
6 . The game of claim 1 further comprising a means of random chance such as dice, spinner, card selection, or pointer.
7 . The game of claim 1 further comprising a timing device such as a stopwatch.
8 . The game of claim 1 wherein the faux environment's position relative to the water level is secured by a weight, rope, string, chain, or magnet.
9 . The game of claim 1 wherein faux environment is propelled by fans, propellers, or other exhausts.
10 . The game of claim 1 wherein the plurality of items contains proximity or other sensors that initiate a movement for the items when the item is approached.
11 . The game of claim 1 wherein the plurality of items is propelled by fans, propellers, launchers, or other exhausts.
12 . The game of claim 1 wherein the plurality of items is secured relative the environment by a weight, rope, string, chain, or magnet.
13 . A method of playing a game for use with a body of water, comprising:
providing a faux environment configured to mimic a real life environment, the faux environment positioned at least partially in the body of water, and a plurality of items positioned at various characteristics of the faux environment; selecting a participant to take a turn at playing the game; selecting one or more items from the faux environment for the participant to retrieve; and having the participant retrieve one or more of the items from the faux environment based upon a selection and within a predetermined amount of time.
14 . The method of claim 13 wherein the step of selecting a participant comprises using a means of random chance such as dice, spinner, card selection, or pointer to determine turn order for participants.
15 . The method of claim 13 wherein the step of selecting one or more items comprises using a means of random chance such as dice, spinner, card selection, or pointer to determine item to be retrieved by participants.
16 . The method of claim 13 further comprising timing the participant with a timing device to determine if he or she has retrieved the one or more items within the allotted time.
17 . The method of claim 13 further comprising determining a winner by determining which participant retrieve the most items within the allotted amount of time.
18 . A method of playing a game for use with a body of water, comprising:
providing a faux environment configured to mimic a real life environment and positioned at least partially in the body of water, and a plurality of items positioned at various locations of the faux environment; determining the order of participants playing the game; taking turns based on the selected order to try to retrieve as many items from the faux environment as possible within an allotted amount of time; and determining the winner of the game.
19 . The method of claim 18 wherein the winner is determined by determining the participant who retrieved the most number of items within the allotted time during the course of one rotation of the order of participants.
20 . The method of claim 18 wherein the step of selecting a participant comprises using a means of random chance such as dice, spinner, card selection, or pointer to determine turn order for participants.Join the waitlist — get patent alerts
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