US2014162780A1PendingUtilityA1

Video game processing apparatus and video game processing program

Assignee: SQUARE ENIX KK TRADING CO LTDPriority: Dec 7, 2012Filed: Nov 29, 2013Published: Jun 12, 2014
Est. expiryDec 7, 2032(~6.3 yrs left)· nominal 20-yr term from priority
Inventors:Shingo Suzuki
A63F 13/822A63F 13/537A63F 13/45A63F 13/10
58
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Claims

Abstract

An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each of the executing event in the maximal allowed time.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A video game processing apparatus for controlling progress of a video game, comprising:
 an event information memory for storing event information, the event information containing one or more event carried out in the video game and an event execution time, the event execution time being defined in advance as a time from when the corresponding event is started to when the event is ended;   an event management information memory for storing event management information, the event management information containing executing event related information on one or more executing event and a maximal allowed time, the one or more executing event is an event under execution, the maximal allowed time being allowed as the maximum of a total time of a remaining time of each of the one or more executing event;   an executing event related information updater for updating the executing event related information in accordance with elapse of time; and   an event progress status graph display controller for causing a display device to display an event progress status graph on a display screen of the display device on the basis of the event management information, the event progress status graph indicating a status of the remaining time of each of the one or more executing event in the maximal allowed time.   
     
     
         2 . The video game processing apparatus according to  claim 1 , further comprising:
 an event execution request receiver for receiving an execution request for an event, the execution request specifying any one of the one or more event contained in the event information;   an execution time confirmer for confirming whether the event execution time of the event received by the event execution request receiver is secured or not by referring to the event information and the event management information; and   an event management information adder for starting execution of the event for which the execution request is received in a case where the execution time confirmer confirms that the event execution time is secured, the event management information adder adding executing event related information on the executing event whose execution is started to the event management information.   
     
     
         3 . The video game processing apparatus according to  claim 1 , wherein the event progress status graph is a bar-shaped graph whose length is formed so as to correspond to the maximal allowed time, and the bar-shaped graph is configured so that a scale having a length corresponding to a remaining time of each of the one or more executing event is arranged within the bar-shaped graph, and
 wherein, in accordance with the executing event related information in the event management information, the event progress status graph display controller causes the display section to display the event progress status graph so that the length of each scale is reduced to a length corresponding to the remaining time of the executing event.   
     
     
         4 . The video game processing apparatus according to  claim 1 , wherein the event progress status graph is a circular-shaped graph formed so that the maximal allowed time corresponds to a maximal angle of circumference, and the circular-shaped graph is configured so that a scale of an angle corresponding to the remaining time of each executing event is arranged within the circular-shaped graph, and
 wherein, in accordance with the executing event related information in the event management information, the event progress status graph display controller causes the display device to display the event progress status graph so that the angle of each scale is reduced to an angle corresponding to the remaining time of the executing event.   
     
     
         5 . The video game processing apparatus according to  claim 4 , further comprising:
 a maximal allowed time updater for updating the maximal allowed time in the event management information in accordance with a progress status of the video game so as to increase the maximal allowed time.   
     
     
         6 . A non-transitory computer-readable medium including a video game processing program product for causing a computer to control progress of a video game,
 wherein the computer comprises:   an event information memory for storing event information, the event information containing one or more event carried out in the video game and an event execution time, the event execution time being defined in advance as a time from when the corresponding event is started to when the event is ended; and   an event management information memory for storing event management information, the event management information containing executing event related information on one or more executing event and a maximal allowed time, the one or more executing event is an event under execution, the maximal allowed time being allowed as the maximum of a total time of a remaining time of each of the one or more executing event,   wherein the video game processing program product causes the computer to execute:   updating the executing event related information in accordance with elapse of time; and   causing a display device to display an event progress status graph on a display screen of the display device on the basis of the event management information, the event progress status graph indicating a status of the remaining time of each of the one or more executing event in the maximal allowed time.

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