Action Figure Game Piece and Method of Playing Action Figure Game
Abstract
An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.
Claims
exact text as granted — not AI-modified1 - 44 . (canceled)
45 . A method of playing an action figure game on a surface, the method comprising:
selecting by each player at least one game piece of the action figure game, each game piece having an associated attack mechanism that is configured to be able to physically strike another game piece when the attack mechanism is actuated; each player in turn taking up to a predetermined number of actions with the player's game pieces, wherein each action is one of moving a game piece over the surface and performing an attack action against an opposing player's game piece with the attack mechanism of one of the player's game pieces, wherein the action of performing an attack action comprises actuating the attack mechanism of the player's game piece in the direction of the opposing player's game piece in an attempt to physically strike the opposing player's game piece; and removing the opposing player's game piece at which the attack mechanism of the player's game piece was actuated from the game only when the opposing player's game piece is killed in accordance to game rules by being physically struck by the attack mechanism of the player's game piece during the player's attack action.
46 . The method of claim 45 , wherein the action of moving a game piece over the surface comprises moving the game piece over the surface a distance less than or equal to a maximum distance corresponding to a point value associated with the game piece.
47 . The method of claim 45 , wherein each game piece has an upright orientation in which the game piece may be disposed on the surface, and wherein the opponent's game piece being killed in accordance to game rules by being physically struck by the attack mechanism of the player's game piece comprises the opponent's game piece being physically struck by the attack mechanism of the player's game piece in a manner that causes the opponent's game piece to move from its upright orientation to a knocked over orientation.
48 . The method of claim 45 , wherein each game piece has an associated point value, the method comprising calculating a final point value for each player equal to the point values for the player's remaining game pieces at the end of the game, wherein the player having the greatest final point value is the winner of the game.
49 . The method of claim 45 , comprising:
alternately displaying and shielding special character indicia of the game pieces as the game pieces move across the surface, wherein the special character indicia is disposed on a surface of a component disposed within a base of the game piece, wherein the component moves relative to the base as the game piece moves across the surface, and wherein the base includes a visual aperture through which the special character indicia is displayed when the indicia is aligned with visual aperture and is shielded when the indicia is not aligned with the visual aperture; and providing a player with a game award in accordance with the special character indicia of the game piece if the special character indicia are displayed when the game piece is killed.
50 . A method of playing an action figure game on a surface, the method comprising:
selecting by each player at least one game piece of the action figure game, each game piece having an associated attack mechanism that is configured to be able to physically strike another game piece when the attack mechanism is actuated; each player in turn taking at least one action with at least one of the player's game pieces, wherein each action is one of moving a game piece over the surface and performing an attack action against an opposing player's game piece with the attack mechanism of one of the player's game pieces, wherein the action of performing an attack action comprises actuating the attack mechanism of the player's game piece in the direction of the opposing player's game piece in an attempt to physically strike the opposing player's game piece; and removing the opposing player's game piece at which the attack mechanism of the player's game piece was actuated from the game only when the opposing player's game piece is killed in accordance to game rules by being physically struck by the attack mechanism of the player's game piece during the player's attack action.
51 . The method of claim 50 , wherein the action of moving a game piece over the surface comprises moving the game piece over the surface a distance less than or equal to a maximum distance corresponding to a point value associated with the game piece.
52 . The method of claim 50 , wherein each game piece has an upright orientation in which the game piece may be disposed on the surface, and wherein the opponent's game piece being killed in accordance to game rules by being physically struck by the attack mechanism of the player's game piece comprises the opponent's game piece being physically struck by the attack mechanism of the player's game piece in a manner that causes the opponent's game piece to move from its upright orientation to a knocked over orientation.
53 . The method of claim 50 , wherein each game piece has an associated point value, the method comprising calculating a final point value for each player equal to the point values for the player's remaining game pieces at the end of the game, wherein the player having the greatest final point value is the winner of the game
54 . The method of claim 50 , comprising:
alternately displaying and shielding special character indicia of the game pieces as the game pieces move across the surface, wherein the special character indicia is disposed on a surface of a component disposed within a base of the game piece, wherein the component moves relative to the base as the game piece moves across the surface, and wherein the base includes a visual aperture through which the special character indicia is displayed when the indicia is aligned with visual aperture and is shielded when the indicia is not aligned with the visual aperture; and providing a player with a game award in accordance with the special character indicia of the game piece if the special character indicia are displayed when the game piece is killed.
55 . The method of claim 50 , comprising each player in turn taking a predetermined number of actions with player's game pieces.Join the waitlist — get patent alerts
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