Apparatus, method, and system for card game with diagrammatic solutions for play outcomes
Abstract
The present invention is directed to an apparatus, method, and system for playing a sports card game that features graphical, diagrammatic solutions for play outcomes. The preferred embodiment is directed to a representation of an American football game and consists of a deck of cards, half of which are offense cards, and half of which are defense cards. Offensive cards feature a play line while each defensive card features multiple possible play paths and a corresponding number of possible play outcomes. The method for playing the game involves the players picking cards and then flipping over their cards and aligning their edges at which point the play line on the offense card will line up with one of the possible play paths and outcomes on the defense card. An electronic version of the present invention is also disclosed.
Claims
exact text as granted — not AI-modified1 . An apparatus for a sports card game, comprising:
at least one offense card; and at least one defense card; wherein each offense card and each defense card contains a plurality of lanes; wherein each offense card contains a single play line positioned in a first lane; wherein each defense card contains a plurality of play paths; wherein each defense card contains a play outcome for each play path; wherein each play path on a defense card is positioned in a separate lane; wherein the play line on an offense card corresponds to a single play path in a corresponding lane on a defense card; and wherein aligning an offense card with a defense card provides a play outcome determined by the play path in the lane on the defense card that corresponds to the lane containing the play line on the offense card.
2 . The apparatus of claim 1 wherein the play line on said offense card can be of a first style or a second style.
3 . The apparatus of claim 2 wherein each defense card contains two play paths for each lane.
4 . The apparatus of claim 3 wherein one play path is of the first style and one play path is of the second style.
5 . The apparatus of claim 4 wherein a play outcome is provided for each play path of the first style and each play path of the second style.
6 . The apparatus of claim 1 wherein each offense card and each defense card contains player positions.
7 . The apparatus of claim 1 wherein each offense card and each defense card contains a play risk indicator.
8 . The apparatus of claim 1 wherein each offense card and each defense card contains a player package indicator.
9 . The apparatus of claim 1 wherein each offense card and each defense card contains an extreme outcome indicator.
10 . The apparatus of claim 1 wherein each offense card contains an offensive play type indicator.
11 . The apparatus of claim 1 wherein each defense card contains a defensive play type indicator.
12 . A computer-readable medium storing computer-readable instructions for causing a computing system to implement a card game, wherein the game comprises at least one offense card and at least one defense card, wherein each offense card and each defense card contains a plurality of lanes, wherein each offense card contains a play line positioned in a first lane, wherein each defense card contains a plurality of play paths, wherein each defense card contains a play outcome for each play path, wherein each play path on a defense card is positioned in a separate lane, and wherein the play line on an offense card corresponds to a play path in the corresponding lane on a defense card, the computer-readable instructions causing the computing system to:
select an offense card based on user input; select a defense card based on user input; align the selected offense card with the selected defense card based on user input such that the play line aligns with the play path in the lane on the defense card that corresponds to the lane containing the play line on the offense card; and output the play outcome corresponding to the play path that is aligned with the play line.
13 . The method of claim 12 wherein each offense card and each defense card further comprises a player package indicator.
14 . The method of claim 13 wherein the computer readable instructions further cause the computing system to provide the player package indicator on the offense card before selecting the defense card based on user input.
15 . The method of claim 13 wherein the computer readable instructions further cause the computing system to preselect two offense cards; provide the player package indicator on the offense cards; and provide the player package indicator on the defense card before selecting an offense card based on user input.
16 . The method of claim 13 further wherein the computer readable instructions further cause the computing system to preselect four offense cards; provide the player package indicator on the offense cards; and provide the player package indicator on the defense card before selecting an offense card based on user input.
17 . A method for playing an electronic sports card game on a computing device, wherein the game comprises at least one offense card and at least one defense card, each offense card and each defense card contains a plurality of lanes, each offense card contains a play line positioned in a first lane, each defense card contains a number of play paths and a play outcome for each play path, each play path on a defense card is positioned in a separate lane, and the play line on an offense card corresponds to a play path in a corresponding lane on a defense card, the method comprising the steps of:
selecting an offense card by the computing device; selecting a defense card by the computing device; and determining a play outcome from an offensive play from the selected offense card and a defensive play from the selected defense card by the computing device; wherein the offense card comprises one offensive play; wherein the defense card comprises a plurality of defensive plays; and wherein the offensive play corresponds to one of the defensive plays.
18 . The method of claim 17 wherein each offense card and each defense card further comprises a player package indicator.
19 . The method of claim 17 further comprising the steps of pre-selecting at least two offense cards; providing the player package indicator on the offense cards; and providing the player package indicator on the defense card before selecting an offense card.
20 . A system for playing an electronic sports card game on multiple devices, the system comprising:
at least two computing devices each having a display; a connection between each computing device; at least one electronic offense card; at least one electronic defense card; wherein each computing device controls either an offense or a defense at any given time; wherein each electronic offense card and each electronic defense card contains a plurality of lanes; wherein each electronic offense card contains a play line positioned in a first lane; wherein each electronic defense card contains a plurality of play paths; wherein each electronic defense card contains a play outcome for each play path; wherein each play path on an electronic defense card is positioned in a separate lane; wherein the play line on an electronic offense card corresponds to a play path in the corresponding lane on an electronic defense card; and wherein the at least two computing devices determine and display a play outcome based on the play path in the lane on the defense card that corresponds to the lane containing the play line on the offense card.Cited by (0)
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