Illumination display and communication device and method
Abstract
The present invention relates to illumination display(s) and/or communication devices. The device may contain one (1) or more lights and/or light emitting members, which may be arranged in certain configuration(s) to simulate Body Parts, other parts, and/or Accessories in or on humans, animals, objects, things, Fantasy Creatures or characters or things. The lights and/or light emitting members may illuminate in patterns in response to internal or external signal(s), such as sound(s), or music, or audio, phrases, and/or words. The lights and/or light emitting members in the eye and mouth complexes may illuminate in patterns to simulate crying in humans, animals, objects, things, creatures, Fantasy Creatures, characters, and/or things, as well as other eye, mouth or other movement(s) displayed by humans, animals, objects, things, creatures, Fantasy Creatures, fantasy characters, and/or fantasy things when feeling different kind of emotions, such as happiness, excitement, painfulness, anger, and/or sadness.
Claims
exact text as granted — not AI-modifiedWhat is being claimed is:
1 . An illumination display and/or communication device comprising:
a. light(s) and/or light emitting member(s); b. when light(s) and light emitting member(s) are present, the lights being disposed in optical communication with each light emitting member for providing illumination within the light emitting member and/or for emitting light from the light emitting member; c. the light(s) and/or light emitting member(s) being arranged in or on at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, with at least one predetermined lighting configuration(s) established by selective illumination of the lights; and d. at least one (1) means to synchronize the illumination of at least one (1) light(s) and/or light emitting member(s) in at least one (1) of the one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, with at least one (1) signal and/or sound from at least one (1) outside, inside, and/or separate inside source.
2 . The device of claim 1 , wherein the at least one (1) signal is at least one (1) sound and the at least one (1) sound is emitted by internal or external means of sound emission, comprising at least one (1) internal, and/or external, and/or remote speaker and/or loudspeaker.
3 . The device of claim 2 , wherein the at least one (1) sound comprises at least one of the following; sound(s), word(s), phrase(s), letter(s), numbers(s), slogan(s), sentence(s), song(s), in whole or in part, audio, sound effects and/or music, and/or other audio transmission.
4 . The device of claim 1 , further comprising illumination of the light(s) and/or light emitting member(s) in eye complexes in at least one (1) pattern that simulates the eye movement(s) of a human, animal, object, thing, living creature or character, Fantasy Creature, fantasy character, and/or fantasy thing when blinking
5 . The device of claim 1 , further comprising illumination of the light(s) and/or light emitting member(s) in at least one (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, and/or at least one (1) animated eye complex in at least one (1) pattern in response to the at least one (1) signal and/or sound comprising at least one of sound(s), word(s), phrase(s), slogan(s), letters(s), number(s), sentence(s), song(s), in whole or in part, audio, sound effects and/or music, and/or other audio transmission.
6 . The device of claim 1 , further comprising illumination of the light(s) and/or light emitting member(s) in at least one (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, and/or at least one (1) animated eye complex in at least one (1) pattern that simulates eye movement(s) in humans, animals, objects, things, living creatures or characters, Fantasy Creatures, fantasy characters, and/or fantasy things in response to at least one (1) emotion, transmission, and/or signal, and/or sound.
7 . The device of claim 6 , wherein the pattern of the illumination of the light(s) and/or light emitting member(s) in at least one (1) animated eye complex mimics the eye movement(s) of a human, animal, object, thing, living creature or character, Fantasy Creature, fantasy character, and/or fantasy thing when crying.
8 . The device of claim 1 , further comprising illumination of the light(s) and/or light emitting member(s) in an animated mouth complex in at least one (1) pattern that simulates mouth movement(s) in response to at least one (1) emotion, transmission, and/or signal, and/or sound.
9 . The device of claim 1 , further comprising synchronization of illumination of the light(s) and/or light emitting member(s) in at least (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, and/or at least one (1) animated eye complex with the light(s) and/or light emitting member(s) in at least one (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory complex, and/or at least one (1) animated mouth complex in at least one (1) pattern to simulate the eye and mouth and/or other movement(s), respectively, in humans, animals, objects, things, living creatures or characters, Fantasy Creatures, fantasy characters, and/or fantasy things in response to at least one (1) emotion, transmission, and/or signal, and/or sound.
10 . The device of claim 1 , further comprising illumination of the light(s) and/or light emitting member(s) in at least one (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory complex, and/or at least one (1) animated mouth complex in at least one (1) pattern upon detection of a signal given off by a device, the signal being one (1) or more of electrical, light, audio, sound, mechanical, motion activated, radio and/or other frequency identification tags, proximity sensors, infrared, Bluetooth, remote control, sonar, and/or magnets.
11 . The device of claim 1 , wherein the light(s) and/or light emitting member(s) in the at least one (1) of the at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, and/or at least one (1) animated mouth complex can illuminate lights of different colors, comprising at least one (1) of the colors red, green, rose, blue, orange, black, ultraviolet, pink, peach, flesh, and/or nude.
12 . The device of claim 1 , further comprising at least one (1) mechanism to dim or slowly dim or alter the illumination of the light(s) and/or light emitting member(s).
13 . The device of claim 12 , wherein the dimming or other altering of the light(s) and/or light emitting member(s) simulates cheek blushing and/or other emotions in humans, animals, objects, things, living creatures or characters, Fantasy Creatures, fantasy characters, and/or fantasy things and/or other emotion(s) in humans, animals, objects, things, living creatures or characters, Fantasy Creatures, fantasy characters, and/or fantasy things.
14 . The device of claim 1 , wherein the light(s) and/or light emitting member(s) can illuminate lights of a red or similar color.
15 . The device of claim 14 , wherein the red or similar color lights simulate injuries comprising cuts, tears, nicks, bruises, and/or scabs.
16 . The device of claim 15 , wherein the simulation of injuries can be synchronized with illumination of at least one (1) animated eye complex and/or at least one (1) animated mouth complex, and/or at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory or Accessory complex, and wherein the device emit(s) and/or signal(s) one (1) or more sound and/or other audio transmission and/or other transmission to simulate emotions displayed by humans, animals, objects, things, living creatures or characters, Fantasy Creatures, fantasy characters, and/or fantasy things when injured.
17 . The device of claim 16 , further comprising synchronization of the animated mouth complexes between at least two (2) illuminated display devices to simulate verbal communication between at least two (2) devices.
18 . The device of claim 17 , wherein verbal communication between at least two (2) devices is simulated by means of timing and/or at least one (1) of internal, external, and/or remote activation.
19 . The device of claim 1 , further comprising the illumination of the light(s) and/or light emitting member(s) in an animated eye complex in response to a change in the position of the device.
20 . An illumination display and/or communication device comprising in any combination, in part or in whole, at least two (2) representations of a human(s), animal(s), object(s), thing(s), living creature(s) or character(s), Fantasy Creature(s), fantasy character(s), and/or fantasy thing(s); each of the human(s), animal(s), object(s), thing(s), living creature(s) or character(s), Fantasy Creature(s), fantasy character(s), and/or fantasy thing(s) having:
a. light(s) and/or light emitting member(s); b. when light(s) are present, the lights being disposed in optical communication with each light emitting member for providing illumination within the light emitting member and/or for emitting light from the light emitting member; c. the light(s) and/or light emitting member(s) being arranged in at least one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory and/or Accessory complex with multiple predetermined lighting configurations established by selective illumination of the lights; and d. at least one means for transmitting signals between the at least two (2) representations, in any combination, in part or in whole, of human(s), animal(s), object(s), thing(s), living creature(s) or character(s), Fantasy Creature(s), fantasy character(s), and/or fantasy thing(s), to simulate communication between the at least two (2) representations, in any combination, in part or in whole, (human(s), animal(s), object(s), thing(s), living creature(s) or character(s), Fantasy Creature(s), fantasy character(s), and/or fantasy thing(s).
21 . A method of making at least one illumination display and/or communication device comprising:
a. cutting one (1) or more cavities into a base of the device; b. coupling the base of the device to an outer covering of the device; c. applying adhesive to one (1) or more illumination modules; d. fitting one (1) or more illumination modules into the one (1) or more cavities.
22 . The method of claim 21 , wherein the adhesive is applied to a covering lens of at least one (1) or more illumination modules.
23 . The device of claim 1 , wherein the light(s) and/or light emitting member(s), being arranged in one (1) or more Body Part, appendage, internal or external part, and/or Accessory and/or Accessory complex, with multiple predetermined lighting configurations established by selective illumination of the lights, and means to synchronize the illumination of at least one (1) light(s) and/or light emitting member(s) in at least one (1) of the one (1) or more Body Part, other part, appendage, internal or external part, and/or Accessory and/or Accessory complex, with at least one (1) signal and/or sound from at least one (1) of an outside and/or a separate inside source or device, creates the simulation of at least one (1) of motion, and/or sound/audio, and/or emotion, and/or at least one (1) of controls, turns on or turns off other animation and/or switches, and/or mechanical or electrical devices within, connected to, or associated with the invention which produces at least one (1) of movement, audio/sound, emotion, on, within, connected to, or associated with, the invention or what the invention is housed within.
24 . The device of claim 23 , further comprising synchronization of the animated mouth complexes between at least two (2) illuminated display devices to simulate verbal communication between two (2) devices.Cited by (0)
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