US2014225323A1PendingUtilityA1

Fun chess game

Assignee: SONIE OMPRAKASHPriority: Feb 14, 2013Filed: Feb 14, 2013Published: Aug 14, 2014
Est. expiryFeb 14, 2033(~6.5 yrs left)· nominal 20-yr term from priority
Inventors:Omprakash Sonie
A63F 3/02
36
PatentIndex Score
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Cited by
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Claims

Abstract

This game has modified the rules and simplified classical chess so that Friends and Family (children, parents and grand parents) can play it. One doesn't have to be great intellect or strategic thinker. This is achieved by introducing the elements of Luck (by rolling dice), which limits the moves made by a player. Second element introduced is Points. As you attack a piece you get points, hence at any point in time a decision can be made as to who is the winner. Third element is Re-birth of pieces. With re-birth feature friends and family need not worry much if a piece is attacked, there is very high probability that it will reborn. These elements make the game unique and attractive for friends and family to play.

Claims

exact text as granted — not AI-modified
1 . An improved Chess game comprising electronics (computer) environment based game with 16 pieces, such an improvement in the game comprising of:
 Generation of a lucky number to decide the number of squares a piece can move on the Chess board;   an ability to earn points based on the attack of opponents piece; and   rebirth of a piece based on certain levels and rules,   
       wherein such an improvement leads into more fun and enjoyment for the players. 
     
     
         2 . An improvement of  claim 1 , wherein such improved Chess Game can be implemented as part of a distributed computing environment, a cloud computing environment and/or a client server environment, etc. 
     
     
         3 . An improvement of  claim 1 , wherein such improved Chess Game can be integrated with mobile platforms, such as iPhone, iPad, Android, Windows, etc. 
     
     
         4 . An improvement of  claim 1 , wherein such improved Chess Game can be played over any social media and networking websites. 
     
     
         5 . A computer readable storage medium having stored thereon, computer executable instructions that, if executed by a computer system cause the computer system to perform improvement over conventional Chess board with 16 pieces, such an improvement in the game comprising of:
 generation of a lucky number to decide the number of squares a piece can move on the Chess board;   an ability to earn points based on the attack of opponent's piece; and   rebirth of a piece based on certain levels and rules,   wherein the improvement leads into more fun and enjoyment for the players.   
     
     
         6 . An improvement of  claim 1 , wherein the Generation of lucky number is by means of throw of a dice. 
     
     
         7 . An improvement of  claim 1 , wherein the winner is a player who has attacked the King, has a higher score or, opponent is left with only King and Pawns. 
     
     
         8 . An improvement of  claim 1 , wherein the ability to earn points include allocating fixed points to both the players at the beginning of the game and thereafter moving points from one player to another based upon the attack of each piece. 
     
     
         9 . An improvement of  claim 1 , further comprising of a player accumulating points over several games played with several players over a period of time. 
     
     
         10 . An improvement of  claim 1 , further comprising players agreeing to set winning points that will be added to the winning player's score. 
     
     
         11 . An improvement of  claim 1 , wherein rebirth of pieces is decided based upon the levels selected by players, such as Easy, Medium and Challenging Levels. 
     
     
         12 . An improvement of  claim 1 , wherein rebirth of Queen, Rook, Knight and Bishop can take place only and only if one of its home square is empty, and it is not being attacked in its home square.

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