US2014235331A1PendingUtilityA1

Dynamic paytable for interactive games

56
Assignee: BALLY GAMING INCPriority: Oct 17, 2001Filed: Apr 30, 2014Published: Aug 21, 2014
Est. expiryOct 17, 2021(expired)· nominal 20-yr term from priority
G07F 17/32G07F 17/3244G07F 17/3239G07F 17/3262
56
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Claims

Abstract

Disclosed are an interactive game, gaming system and method that include a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.

Claims

exact text as granted — not AI-modified
1 . A gaming method for operating an electronic game on a portable gaming device, comprising:
 enabling a player to select one or more triggering events that trigger the updating of at least one game history counter, wherein the one or more triggering events are selected at a beginning of a game session associated with the gaming device;   providing a dynamic paytable that describes a plurality of prizes that may be awarded during the game session, the dynamic paytable comprising,
 the at least one game history counter, and 
 a threshold event that is engaged after one or more user selectable triggering events among the one or more triggering events occur, the threshold event configured to use the game history counter to determine if a particular user selectable triggering event results in a player award; 
   displaying the game session on a display, wherein the game session includes a plurality of game events performed on the gaming device, each of the game events providing a player with an opportunity to be awarded one of the plurality of prizes;   identifying with a meter one or more credits charged to the player for each game event;   modifying the dynamic paytable during game session after one or more game events, wherein the dynamic paytable is configured to be calculated based on the probability of each threshold event occurring during each game event;   modifying the dynamic paytable according to a graduated weighting function that weighs probabilities in the player's favor as more game events are played during the game session; and   allowing the player to continue the game session or to terminate the game session after each game event via a termination control.   
     
     
         2 . The method of  claim 1  further comprising charging the player at least one credit for each game event except for game events in which the one or more triggering events immediately follow a prior triggering event. 
     
     
         3 . The method of  claim 1  further comprising permitting the player to view the dynamic paytable before the player initiates of one the game events. 
     
     
         4 . The method of  claim 1  further comprising generating the paytable with a look-up table stored within the electronic game. 
     
     
         5 . The method of  claim 1  further comprising permitting the player to apply player skill to terminate the game session. 
     
     
         6 . The method of  claim 1  wherein prior to permitting the player to terminate the game session, the player has an opportunity to evaluate a plurality of strategies to preserve winnings or to reduce losses. 
     
     
         7 . The method of  claim 1  wherein the dynamic paytable further comprises an overall payback percentage. 
     
     
         8 . The method of  claim 1  wherein the dynamic paytable includes a pay allocation that determines a percentage of a total prize award for each threshold event. 
     
     
         9 . The method of  claim 1  wherein the dynamic paytable includes pay caps that determines a maximum award that can be paid to the player. 
     
     
         10 . The method of  claim 1  wherein the paytable is modified according to an equation:
     PAY ( I )= ROI*ABET*WGT ( I )* AL ( IHIT )/ PR ( I ) 
 
       where,
 ROI is an overall payback percentage; 
 ABET is an average bet; 
 WGT(I) is a graduated weighting function that weights probabilities in the player's favor for game events that occur at the end of the the game session; 
 AL(IHIT) is a pay allocation weighting function; and 
 PR(I) is a probability for the next game event. 
 
     
     
         11 . The method of  claim 1  further comprising engaging a random drawing by the game event for each game event. 
     
     
         12 . The method of  claim 1 , wherein the portable gaming device comprises a cell phone. 
     
     
         13 . The method of  claim 1 , wherein the portable gaming device comprises a computer further comprising interactive gaming software. 
     
     
         14 . An interactive game operating on a portable gaming device, comprising:
 an input component configured to receive a selection of one or more triggering events that trigger the updating of at least one game history counter, wherein the one or more triggering events are selected at a beginning of a game session on the gaming device;   a dynamic paytable that describes a plurality of prizes that may be awarded during a game session, the dynamic paytable modified during the game session and comprising, the at least one game history counter,   a threshold event that is engaged after one or more user selectable triggering events among the one or more triggering events occur, the threshold event configured to use the game history counter to determine if a particular user selectable triggering event results in awarding the player one of the prizes, and   a graduated weighting function that weighs probabilities corresponding to the dynamic paytable in the player's favor as more game events are played during the game session, wherein the dynamic paytable is calculated after one or more game events among the plurality of game events based on the probability of each threshold event occurring during each game event;   a display configured to display the game session associated with the interactive game wherein the game session comprises a plurality of game events performed on the gaming device, each of the game events charged to the player and providing an opportunity to award one of the plurality of prizes; and   a control that permits the player to terminate the game session after each game event.   
     
     
         15 . The interactive game of  claim 14  wherein the meter charges the player at least one credit for each game event except for game event in which the one or more triggering event immediately follow a prior triggering event. 
     
     
         16 . The interactive game of  claim 14  wherein the dynamic paytable is viewed by the player before the player initiates one of the game events. 
     
     
         17 . The interactive game of  claim 14  wherein the dynamic paytable is a look-up table stored within the electronic game. 
     
     
         18 . The interactive game of  claim 14  wherein the dynamic paytable further comprises an overall payback percentage. 
     
     
         19 . The interactive game of  claim 14  wherein the dynamic paytable includes a pay allocation that determines a percentage of a total prize award for each threshold event. 
     
     
         20 . The interactive game of  claim 14  wherein the dynamic paytable includes pay caps that determine a maximum award that can be paid to the player. 
     
     
         21 . The interactive game of  claim 14 , wherein the portable gaming device comprises a cell phone.

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