US2014265130A1PendingUtilityA1

Dynamic gaming system

35
Assignee: MEGATOUCH LLCPriority: Mar 15, 2013Filed: Mar 13, 2014Published: Sep 18, 2014
Est. expiryMar 15, 2033(~6.7 yrs left)· nominal 20-yr term from priority
F41J 1/10F41J 3/0071F41J 5/00
35
PatentIndex Score
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Cited by
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Claims

Abstract

A gaming system for playing a game. The gaming system includes a relatively large, flat touch surface configured to accept projectiles. The relatively large flat surface is configured to act as a screen. A projection system is configured for projecting an image onto the surface and a detection system is configured to detect an impact on the surface. The detection system is positioned at a periphery of the surface. Projectiles are configured for directing toward and onto the surface. A currency acceptor is mounted proximate the surface. A controller is configured to control the projection system to display at least one of user interfaces, game play, attract mode and video onto the touch surface.

Claims

exact text as granted — not AI-modified
We claim: 
     
         1 . A gaming system for playing a game, the gaming system comprising:
 a substantially flat touch surface configured to accept projectiles, the touch surface configured to act as a screen;   a projection system configured for projecting an image onto the touch surface;   a detection system configured to detect an impact on the touch surface, the detection system positioned at a periphery of the touch surface;   projectiles for directing toward and onto the touch surface;   a currency acceptor mounted proximate the touch surface; and   a controller configured to control the projection system to display at least one of user interfaces, game play, attract mode and video on the touch surface.   
     
     
         2 . The gaming system of  claim 1 , wherein the projection system is comprised of a front projection system including a front projector and an anti-shadow projector. 
     
     
         3 . The gaming system of  claim 1 , wherein the projection system is comprised of a rear projection system including a rear projector and a reflector. 
     
     
         4 . The gaming system of  claim 1 , further comprising:
 a floor stand supporting the touch surface.   
     
     
         5 . A gaming system for playing a game, the gaming system comprising:
 a substantially flat touch surface configured to accept projectiles, the touch surface configured to act as a screen;   a projection system configured for projecting an image onto the touch surface, the projection system including a main front projector and an anti-shadow front projector;   a detection system configured to detect an impact on the touch surface, the detection system positioned at a periphery of the touch surface;   projectiles for directing toward and onto the touch surface;   a currency acceptor mounted proximate the touch surface; and   a controller configured to control the projection system to display at least one of user interfaces, game play, attract mode and video on the touch surface.   
     
     
         6 . The gaming system of  claim 5 , wherein the touch surface, projection system, detection system, currency acceptor and controller are mounted on a floor stand. 
     
     
         7 . The gaming system of  claim 5 , wherein the detection system is mounted in a protective housing, such that the projectiles are generally unable to contact the detection system during game play. 
     
     
         8 . The gaming system of  claim 5 , wherein the touch surface is constructed of a core of sturdy, pierce-able material covered in a reflective white cloth. 
     
     
         9 . The gaming system of  claim 5 , wherein the projectiles are comprised of darts. 
     
     
         10 . The gaming system of  claim 5 , wherein the main front projector is mounted in a soffit proximate a front of the touch surface. 
     
     
         11 . The gaming system of  claim 5 , further comprising:
 a shelf extending forwardly proximate a front of the touch surface, the currency acceptor and the controller located within the shelf.   
     
     
         12 . The gaming system of  claim 11 , wherein the anti-shadow front projector is mounted to the shelf. 
     
     
         13 . A gaming system for playing a game, the gaming system comprising:
 a substantially flat touch surface configured to accept projectiles, the touch surface configured to act as a screen;   a projection system configured for projecting an image onto the touch surface, the projection system including a rear projector and a reflector mounted behind the touch surface;   a detection system configured to detect an impact on the touch surface, the detection system positioned at a periphery of the touch surface;   projectiles for directing toward and onto the touch surface;   a currency acceptor mounted proximate the touch surface; and   a controller configured to control the projection system to display at least one of user interfaces, game play, attract mode and video on the touch surface.   
     
     
         14 . The gaming system of  claim 13 , wherein the rear projector is mounted proximate a lower portion of the touch surface and projects an image onto the reflector, which reflects image onto a rear surface of the touch surface. 
     
     
         15 . The gaming system of  claim 13 , wherein the touch surface and the reflector having substantially the same height. 
     
     
         16 . The gaming system of  claim 13 , further comprising:
 a shelf extending forwardly proximate a lower end of the touch surface.   
     
     
         17 . The gaming system of  claim 16 , wherein the controller is mounted within the shelf. 
     
     
         18 . The gaming system of  claim 13 , further comprising:
 a floor stand supporting the touch surface, the projection system, the detection system, the currency acceptor and the controller.   
     
     
         19 . The gaming system of  claim 13 , wherein the projectiles are comprised of darts.

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