US2014287839A1PendingUtilityA1
Method and apparatus for interactive gameplay across multiple computing platforms
Est. expiryMay 23, 2032(~5.9 yrs left)· nominal 20-yr term from priority
A63F 13/30G07F 17/3204G07F 17/3276G07F 17/3223A63F 9/24A63F 13/12
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Claims
Abstract
A method and apparatus is disclosed for enabling interactive gameplay.
Claims
exact text as granted — not AI-modified1 . A computer implemented method of interactive gameplay comprising:
receiving at a server game information from each computing device of a plurality of computing devices; storing said received game information in a respective field of a respective data structure, each data structure being associated with a respective user and stored in a data store of said server; and sending game information of a user to a computing device associated with at least one other user, wherein each data structure comprises:
a user ID field;
a status of game progress field; and
a list of at least one other user.
2 . The method of claim 1 wherein at least one data structure further comprises a status of in-game virtual currency field.
3 . The method of claim 1 wherein said storing of said received game information from each computing device comprises comparing said game progress information of said game information with previously stored game progress information associated with a user of said each computing device and determining based on the outcome of said comparing whether to replace the stored game progress information with said received game progress information.
4 . The method of claim 3 wherein said game information comprises one or more of:
level;
points; and
items obtained.
5 . The method of claim 1 wherein said list of at least one other user is created from a list of contacts from a social networking site.
6 . The method of claim 1 comprising:
receiving at the server an interaction request from a first computing device of said plurality of computing devices; and
sending said interaction request to a second computing device of said plurality of computing devices.
7 . The method of claim 6 wherein said interaction request is an invitation to play a game.
8 . The method of claim 6 wherein said interaction request is a request for an in-game item.
9 . The method of claim 6 wherein said interaction request is sent via a social networking site.
10 . A computer implemented method of interactive gameplay comprising:
sending from a computing device game information to a server; receiving at said computing device game information of at least one other user; storing said game information of at least one other user in a at least one field of a data structure of a data store of said computing device, wherein said data structure comprises:
a user ID field;
a status of game progress field; and
a list of at least one other user.
11 . The method of claim 10 wherein said data structure further comprises a status of in-game virtual currency field.
12 . The method of claim 10 wherein said storing of said received game information comprises comparing game progress information of said game information with previously stored game progress information associated with a said other user and determining based on the outcome of said comparing whether to replace the stored game progress information with said received game progress information.
13 . The method of claim 10 wherein said received game information comprises one or more of:
level;
points; and
items obtained.
14 . The method of claim 10 wherein the list of at least one other user is created from a list of contacts from a social networking site.
15 . The method of claim 10 comprising sending with said computing device an interaction request to the server.
16 . The method of claim 10 comprising receiving at said computing device an interaction request from the server.
17 . The method of claim 23 wherein said interaction request is an invitation to play a game.
18 . The method of claim 23 wherein said interaction request is a request for an in-game item.
19 . The method of claim 23 wherein said interaction request is sent via a social networking site.
20 . The method of claim 10 wherein the computing device is a mobile device.
21 . The method of claim 10 wherein the computing device is a computer running a web browser.
22 . A server comprising a data store comprising a plurality of data structures, each data structure being associated with a respective user and wherein each data structure comprises:
a user ID field; a status of game progress field; and a list of at least one other user wherein the server is configured to: receive game information from each computing device of a plurality of computing devices; store said received game information in a respective field of a respective one of said plurality of data structures; and send game information of a user to a computing device associated with at least one other user.
23 . A computing device comprising a data store comprising a data structure comprising:
a user ID field; a status of game progress field; and a list of at least one other user wherein the computing device is configured to: send game information to a server; receive at said computing device game information of at least one other user; store said game information of at least one other user in a at least one field of said data structure.Cited by (0)
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