Systems and methods for sensor-based mobile gaming
Abstract
A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system comprising:
an emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information; a receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information; a gameplay cloud interface module configured to receive the receiver signal and to communicate an indication, to a server, in response to the receiver signal, the indication including player identification information associated the emitter identification information, the gameplay cloud interface module further configured to receive scoring information generated by the server, the scoring information based on the player identification information; and a user interface module configured to present gameplay information based on the scoring information to the first player.
2 . The system of claim 1 , wherein the emitter identification information comprises the player identification information.
3 . The system of claim 1 , wherein the receiver is controlled by a second player.
4 . The system of claim 1 , further comprising a pairing module configured to pair a mobile device comprising the gameplay cloud interface module to one or more of the emitter and the receiver.
5 . The system of claim 1 , wherein the emitter and the receiver is incorporated into a modular peripheral device.
6 . The system of claim 1 , wherein the emitter is incorporated into one or more of a gun, a sword, a grenade, a bow, and a wand.
7 . The system of claim 1 , wherein the emitter signal comprises one or more of an infrared signal and an Near Field Communications (NFC) signal.
8 . The system of claim 1 , wherein the gameplay cloud interface module supports an Internet connection to the server.
9 . The system of claim 1 , wherein the gameplay cloud interface module is incorporated into one or more of a mobile phone, a tablet computing device, and a heads-up-display (HUD).
10 . A method comprising:
emitting an emitter signal from an emitter, the emitter being controlled by a first player, the emitter signal including emitter identification information; receiving the emitter signal with a receiver; generating a receiver signal by the receiver, the receiver signal including the emitter identification information; receiving the receiver signal with a gameplay cloud interface module; communicating, by the gameplay cloud interface module, an indication with a server in response to the receiver signal, the indication including player identification information associated the emitter identification information; receiving, by the gameplay cloud interface module, scoring information generated by the server, the scoring information based on the player identification information; and presenting gameplay information based on the scoring information to the first player.
11 . The method of claim 10 , wherein the emitter identification information comprises the player identification information.
12 . The method of claim 10 , wherein the receiver is controlled by a second player.
13 . The method of claim 10 , further comprising pairing the gameplay cloud interface module to one or more of the emitter and the receiver.
14 . The method of claim 10 , wherein the emitter and the receiver is incorporated into a modular peripheral device.
15 . The method of claim 10 , wherein the emitter is incorporated into one or more of a gun, a sword, a grenade, a bow, and a wand.
16 . The method of claim 10 , wherein the emitter signal comprises one or more of an infrared signal and a Near Field Communications (NFC) signal.
17 . The method of claim 10 , wherein the gameplay cloud interface module supports an Internet connection to the server.
18 . The method of claim 10 , wherein the gameplay cloud interface module is incorporated into one or more of a mobile phone, a tablet computing device, and a heads-up-display (HUD).
19 . The method of claim 10 , wherein the gameplay information comprises one or more of a gameplay level, gameplay points, and a gameplay life of the first player.
20 . A system comprising:
means for emitting an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information; means for receiving the emitter signal and for generating a receiver signal, the receiver signal including the emitter identification information; a system configured to:
receive the receiver signal,
communicate an indication to a server, in response to the receiver signal, the indication including player identification information associated the emitter identification information, and
receive scoring information generated by the server, the scoring information based on the player identification information; and
means for presenting gameplay information based on the scoring information to the first player.Cited by (0)
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