System and method for engaging a plurality of fans
Abstract
A system and method for engaging fans is disclosed. The system may include a notification system, a plurality of camera arrays and a plurality of rig servers, a venue server and a virtual server that stores the new files from the venue server. The method for engaging fans may include registering a fan user a seat location within a venue utilizing an application, photographing with one or more camera arrays when an event trigger occurs, transferring the photographs from the one or more camera arrays to a camera rig server, aggregating and uploading the photographs to a virtual server based on registered user priority, associating the photographs to each of the registered fan users and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.
Claims
exact text as granted — not AI-modified1 . A system to engage a plurality of fans, comprising:
a notification system having a goal trigger system, the goal trigger system sends notification of a plurality of marked events; a plurality of camera arrays having a camera management system, the camera management system receiving the notification of the marked events, the camera management system detects and transports a plurality of new files; a server system with a processor system, a communications interface, a communications system, an input system and an output system, the server system having access to a communications network, the server system includes a plurality of rig servers that transport the new files, a venue server that stores the new files and applies meta data and performs image processing on the new files and a virtual server that stores the new files from the venue server; and a memory system with an operating system, a communications module, a web browser module, a web server application and a fan engaging non-transitory storage media, wherein the marked events, the new files, the meta data, a plurality of marked events data is stored on the memory system.
2 . The system to engage a plurality of fans according to claim 1 , further comprising a client system
3 . The system to engage a plurality of fans according to claim 2 , wherein the client system includes an output system, an input system, a memory system, a processor system and a communications system.
4 . The system to engage a plurality of fans according to claim 3 , wherein the client system is a handheld wireless device.
5 . The system to engage a plurality of fans according to claim 4 , wherein the handheld wireless device has a mobile app residing on the handheld wireless device.
6 . The system to engage a plurality of fans according to claim 5 , wherein the handheld wireless device accesses the server system via the communications network.
7 . The system to engage a plurality of fans according to claim 6 , wherein the communications network is the Internet, a local area network or a wide area network.
8 . The system to engage a plurality of fans according to claim 5 , wherein the virtual server send a push notification to the mobile app.
9 . A method for engaging a plurality of fans, comprising the steps of:
registering a fan user a seat location within a venue utilizing an application; photographing with one or more camera arrays when an event trigger occurs; transferring the photographs from the one or more camera arrays to a camera rig server; aggregating and uploading the photographs to a virtual server based on registered user priority; associating the photographs to each of the registered fan users; and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.
10 . The method according to claim 9 , wherein the application is a mobile application.
11 . The method according to claim 9 , wherein the photographing step is to simultaneously take a plurality of photographs capturing the reaction of other fan users within the venue when the event trigger occurs.
12 . The method according to claim 9 , wherein the photographs are processed as a collection and transported from each of the one or more camera arrays to the camera rig server.
13 . The method according to claim 9 , wherein the virtual server is associating the photographs to each of the registered fan users.
14 . The method according to claim 9 , wherein the application will allow the registered fan user's to edit and share via one or more popular social networks.
15 . A non-transitory computer storage media having instructions stored thereon which, when executed, execute a method comprising the steps of:
registering a fan user a seat location within a venue utilizing an application; photographing with one or more camera arrays when an event trigger occurs; transferring the photographs from the one or more camera arrays to a camera rig server; aggregating and uploading the photographs to a virtual server based on registered user priority; associating the photographs to each of the registered fan users; and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.
16 . The non-transitory computer storage media according to claim 15 , wherein the application is a mobile application.
17 . The non-transitory computer storage media according to claim 15 , wherein the photographing step is to simultaneously take a plurality of photographs capturing the reaction of other fan users within the venue when the event trigger occurs.
18 . The non-transitory computer storage media according to claim 15 , wherein the photographs are processed as a collection and transported from each of the one or more camera arrays to the camera rig server.
19 . The non-transitory computer storage media according to claim 15 , wherein the virtual server is associating the photographs to each of the registered fan users.
20 . The non-transitory computer storage media according to claim 15 , wherein the application will allow the registered fan user's to edit and share via one or more popular social networks.Cited by (0)
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