US2014320613A1PendingUtilityA1
Apparatus and method for reducing three-dimensional visual fatigue
Est. expiryMay 3, 2030(~3.7 yrs left)· nominal 20-yr term from priority
H04N 2213/002H04N 13/0468H04N 13/0402H04N 13/144H04N 13/128H04N 13/302H04N 13/366H04N 13/371
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Claims
Abstract
Disclosed are an apparatus and method for reducing 3D visual fatigue that a user feels when viewing a 3D image. An optimal 3D image may be regenerated and displayed without causing 3D visual fatigue and thus, it is possible to significantly reduce the 3D visual fatigue.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An apparatus reducing three-dimensional (3D) visual fatigue, the apparatus comprising:
a viewing distance estimator (detector) to estimate (detect) a user-to-screen distance from a screen to a user; a 3D image analyzer to calculate a user-to-3D object distance based on the estimated user-to-screen distance and a parallax of a 3D image; a 3D visual fatigue predictor to predict 3D visual fatigue of the user based on the estimated user-to-screen distance and the calculated user-to-3D object distance; and a 3D image controller to control the 3D image based on the predicted 3D visual fatigue.
2 . The apparatus of claim 1 , wherein the 3D image analyzer comprises:
a pixel disparity calculator to read a first 3D image and a second 3D image from the 3D image, and to calculate a pixel disparity between the first 3D image and the second 3D image; a physical disparity calculator to reflect a width and a horizontal resolution of the screen on the calculated pixel disparity, and to calculate a physical disparity; and a user-to-3D object distance calculator to calculate the user-to-3D object distance based on the calculated pixel disparity and the calculated physical disparity.
3 . The apparatus of claim 2 , wherein the user-to-3D object distance calculator calculates the user-to-3D object distance based on the calculated pixel disparity, the calculated physical disparity, and a distance between eyes of the user.
4 . The apparatus of claim 1 , wherein the viewing distance estimator (detector) comprises:
a viewing distance measuring unit to measure the user-to-screen distance; and a viewing distance calculator to calculate the user-to-screen distance based on the measured distance.
5 . The apparatus of claim 1 , wherein the viewing distance estimator (detector) estimates (detects) the user-to-screen distance using at least one of a monocular camera, a stereo camera, a multi-camera, a depth measurement camera, an ultrasonic distance measurement sensor, an infrared distance measurement sensor, and a laser distance measurement sensor.
6 . The apparatus of claim 1 , wherein the 3D visual fatigue predictor comprises:
a 3D visual fatigue model storage unit to store a 3D visual fatigue model, the 3D visual fatigue model comprising 3D visual fatigue information regarding at least one user-to-screen distance and at least one 3D viewing distance; a 3D visual fatigue model-based predictor to predict the 3D visual fatigue based on the 3D visual fatigue model; a fatigue-causing determiner to determine whether the 3D visual fatigue model causes the 3D visual fatigue; and an optimal user-to-3D object distance calculator to calculate an optimal user-to-3D object distance using the 3D visual fatigue model when the 3D visual fatigue model is determined to cause the fatigue.
7 . The apparatus of claim 6 , wherein the 3D visual fatigue model is stored in a storage.
8 . The apparatus of claim 7 , wherein the stored 3D visual fatigue model is stored in a form of a lookup table or an approximated function.
9 . The apparatus of claim 1 , wherein the 3D image controller comprises:
an optimal physical disparity calculator to calculate an optimal physical disparity based on a calculated optimal user-to-3D object distance; an optimal pixel disparity calculator to calculate an optimal pixel disparity based on the calculated optimal physical disparity; and an optimal 3D image regenerator to regenerate a 3D image based on the calculated optimal physical disparity and the calculated optimal pixel disparity.
10 . The apparatus of claim 1 , further comprising:
a 3D image display unit to display a 3D image.
11 . A method of reducing 3D visual fatigue, the method comprising:
estimating (detecting) a user-to-screen distance from a screen to a user; calculating a user-to-3D object distance based on the estimated (detecting) user-to-screen distance and a parallax of a 3D image; predicting 3D visual fatigue of the user based on the estimated (detected) user-to-screen distance and the calculated user-to-3D object distance; and controlling the 3D image based on the predicted 3D visual fatigue.
12 . The method of claim 11 , wherein the calculating comprises:
reading a first 3D image and a second 3D image from the 3D image, and calculating a pixel disparity between the first 3D image and the second 3D image; reflecting a width and a horizontal resolution of the screen on the calculated pixel disparity, and calculating a physical disparity; and calculating the user-to-3D object distance based on the calculated pixel disparity and the calculated physical disparity.
13 . An apparatus to reduce three-dimensional (3D) visual fatigue, the apparatus comprising:
a 3D visual fatigue predictor to predict 3D visual fatigue of a user based on a user-to-screen distance and a user-to-3D object distance; and a 3D image controller to control a 3D image based on the predicted 3D visual fatigue, wherein the 3D visual fatigue predictor comprises: a 3D visual fatigue model-based predictor to predict 3D visual fatigue based on a 3D visual fatigue model using the user-to-3D object distance and the user-to-screen distance; a fatigue-causing determiner to determine, using the 3D visual fatigue model, whether 3D visual fatigue occurs based on the predicted 3D visual fatigue, wherein the fatigue-causing determiner determines an occurrence of 3D visual fatigue when the predicted 3D visual fatigue is equal to or greater than a predetermined reference value; and an optimal user-to-3D object distance calculator to calculate an optimal user-to-3D object distance using the user-to-screen distance and at least one user-to-3D object distance obtained from the 3D visual fatigue model, when the predicted 3D visual fatigue is equal to or greater than the predetermined reference value.Join the waitlist — get patent alerts
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