Gesture control system
Abstract
A control system is provided based on the use of gestures and functioning especially in mobile terminals. The gesture control system is provided with a general purpose interface with its commands for applications to be controlled. The processing software of the gesture signals includes a training program trained free-form gestures made by the user being stored in the gesture library, and a recognizing program, which matches a gesture made by the user to the stored gestures and chooses the most similar gesture thereof. Gestures can hence be used as commands for controlling any application configured or programmed to receive the command. One and the same application functions in different models of mobile terminals without matching, and in a certain mobile terminal all applications can be run, which applications use specified interface commands. The application can be e.g. a game or activity being included in basic implementation of a mobile terminal.
Claims
exact text as granted — not AI-modified1 .- 20 . (canceled)
21 . A method for controlling a game, the method comprising:
receiving an indication of a hand gesture from a first user; calculating an associated skill level associated with the hand gesture; and causing provision of information associated with the associated skill level to a second user.
22 . The method of claim 21 , further comprising:
in response to receiving the indication of the hand gesture from the first user, causing performance of a spell according to the game on the second user.
23 . The method of claim 21 , wherein the calculated associated skill level is based on an accuracy of the hand gesture relative to a stored hand gesture of a gesture library.
24 . The method of claim 21 , further comprising:
receiving an indication from the first user identifying the second user as a user to which the hand gesture is directed.
25 . The method of claim 21 , further comprising:
receiving an indication of an attempted repetition of the hand gesture by the second user; and calculating an accuracy score of the attempted repetition of the hand gesture.
26 . The method of claim 21 , further comprising:
in response to receiving the indication of the hand gesture from the first user, causing the game application to displace at least one other application in use by the second user.
27 . An apparatus comprising at least one processor and at least one memory including computer program code for controlling a game, the at least one memory and the computer program code configured to, with the processor, cause the apparatus to perform at least:
receiving an indication of a hand gesture from a first user; calculating an associated skill level associated with the hand gesture; and causing provision of information associated with the associated skill level to a second user.
28 . The apparatus of claim 27 , wherein the at least one memory and the computer program code are further configured to, with the processor, cause the apparatus to perform at least:
in response to receiving the indication of the hand gesture from the first user, causing performance of a spell according to the game on the second user.
29 . The apparatus of claim 27 , wherein the calculated associated skill level is based on an accuracy of the hand gesture relative to a stored hand gesture of a gesture library.
30 . The apparatus of claim 27 , wherein the at least one memory and the computer program code are further configured to, with the processor, cause the apparatus to perform at least:
receiving an indication from the first user identifying the second user as a user to which the hand gesture is directed.
31 . The apparatus of claim 27 , wherein the at least one memory and the computer program code are further configured to, with the processor, cause the apparatus to perform at least:
receiving an indication of an attempted repetition of the hand gesture by the second user; and calculating an accuracy score of the attempted repetition of the hand gesture.
32 . The apparatus of claim 27 , wherein the at least one memory and the computer program code are further configured to, with the processor, cause the apparatus to perform at least:
in response to receiving the indication of the hand gesture from the first user, causing the game application to displace at least one other application in use by the second user.
33 . A computer program product comprising at least one non-transitory computer-readable storage medium having computer-executable program code instructions stored therein, the computer-executable program code instructions comprising program code instructions for:
receiving an indication of a hand gesture from a first user; calculating an associated skill level associated with the hand gesture; and causing provision of information associated with the associated skill level to a second user.
34 . The computer program product of claim 33 , wherein the computer-executable program code instructions further comprise program code instructions for:
in response to receiving the indication of the hand gesture from the first user, causing performance of a spell according to the game on the second user.
35 . The computer program product of claim 33 , wherein the calculated associated skill level is based on an accuracy of the hand gesture relative to a stored hand gesture of a gesture library.
36 . The computer program product of claim 33 , wherein the computer-executable program code instructions further comprise program code instructions for:
receiving an indication from the first user identifying the second user as a user to which the hand gesture is directed.
37 . The computer program product of claim 33 , wherein the computer-executable program code instructions further comprise program code instructions for:
receiving an indication of an attempted repetition of the hand gesture by the second user; and calculating an accuracy score of the attempted repetition of the hand gesture.
38 . The computer program product of claim 33 , wherein the computer-executable program code instructions further comprise program code instructions for:
in response to receiving the indication of the hand gesture from the first user, causing the game application to displace at least one other application in use by the second user.Cited by (0)
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