US2014329605A1PendingUtilityA1

Video games with valuation of a game environment

Assignee: VAN LUCHENE ANDREWPriority: Oct 14, 2005Filed: Jul 15, 2014Published: Nov 6, 2014
Est. expiryOct 14, 2025(expired)· nominal 20-yr term from priority
A63F 2300/57A63F 13/12A63F 13/63G06Q 40/04A63F 2300/407A63F 13/335A63F 13/65G07F 17/3255G06Q 30/04G06Q 40/00A63F 13/85A63F 2300/5513A63F 13/352A63F 13/792G06Q 50/10A63F 2300/575G06Q 20/108A63F 2300/513A63F 13/822G07F 17/32
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Claims

Abstract

According to an embodiment, a video game permits valuation of a game environment and/or sharing value in the game. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as debt, stock or as some other allocations mechanism.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An apparatus comprising:
 a processor; and   a non-volatile computer-readable medium in communication with processor;   in which the non-volatile computer-readable medium stores a program that, when executed by the processor, causes the processor to perform a process that includes:   running a massive multi player online game that is operable to support a plurality of players via a plurality of video game devices,
 in which each of the players controls at least one player character; 
   providing a game environment in the online game;   requiring each of a subset of the player characters to pay a fee to a first player character in order to access the game environment;   receiving commands from the player characters to construct units in the game environment;   determining a valuation of the game environment based on a value of the constructed units;   determining an opening share price for the game environment based on the valuation;   distributing shares of the game environment to each of the subset of player characters, in which the distributed shares entitle each of the subset of player characters to receive a dividend; and   providing to each of the subset of player characters, shares of stock in the game environment in proportion to the respective shares of the game environment held by the player character.   
     
     
         2 . The apparatus of  claim 1 , in which the non-volatile computer-readable medium stores additional instructions that, when executed by the processor, causes the processor to perform a process that further includes:
 determining if a second player character owns any of the shares in the game environment; and   permitting the second player character to access the game environment only if the second player character owns any of the shares in the game environment.   
     
     
         3 . The apparatus of  claim 1 , in which the non-volatile computer-readable medium stores additional instructions that, when executed by the processor, causes the processor to perform a process that further includes:
 permitting the first player character to obtain virtual funds through a loan to develop the game environment.   
     
     
         4 . A method performed by a computer, the method comprising:
 running, by a Video Game Central Server, a massive multi player online game that is operable to support a plurality of players via a plurality of video game devices,
 in which each of the players controls at least one player character; 
   providing, by the Video Game Central Server, a game environment in the online game;   requiring, by the Video Game Central Server, each of a subset of the player characters to pay a fee to a first player character in order to access the game environment;   receiving, by the Video Game Central Server, commands from the player characters to construct units in the game environment;   determining, by the Video Game Central Server, a valuation of the game environment based on a value of the constructed units;   determining, by the Video Game Central Server, an opening share price for the game environment based on the valuation;   distributing, by the Video Game Central Server, shares of the game environment to each of the subset of player characters, in which the distributed shares entitle each of the subset of player characters to receive a dividend; and   providing, by the Video Game Central Server, to each of the subset of player characters, shares of stock in the game environment in proportion to the respective shares of the game environment held by the player character.   
     
     
         5 . The method of  claim 4 , further comprising:
 determining if a second player character owns any of the shares in the game environment; and   permitting the second player character to access the game environment only if the second player character owns any of the shares in the game environment.   
     
     
         6 . The method of  claim 4 , further comprising:
 permitting, by the Video Game Central Server, the first player character to obtain virtual funds through a loan to develop the game environment.

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