US2014335954A1PendingUtilityA1

Server device, and non-transitory computer-readable storage medium storing game program

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Assignee: DENA CO LTDPriority: Aug 29, 2012Filed: Jul 25, 2014Published: Nov 13, 2014
Est. expiryAug 29, 2032(~6.1 yrs left)· nominal 20-yr term from priority
A63F 2300/807A63F 13/12A63F 13/80A63F 13/422A63F 13/53A63F 13/5375A63F 13/35A63F 2001/008A63F 13/822
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Claims

Abstract

A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A server device configured to be connected, through a network, with a player terminal configured to display, on a game screen, a character arrangement area in which player characters are respectively arranged corresponding to a plurality of unit areas, the server device comprising:
 a storage unit configured to store a physical power parameter value related to the player character, and a physical power parameter value related to an enemy character to serve as an opponent;   a special area selection unit configured to select, from among the plurality of unit areas, a special area to be highlighted during a battle with the enemy character;   a character arrangement unit configured to arrange, in the highlighted special area, a player character selected from among the player characters arranged in the unit areas according to an operation by the player; and   a battle processing unit configured to control processing in which the player character arranged in the special area performs at least one of an attack and a defense and processing in which a player character arranged in an area other than the special area performs at least one of an attack and a defense to be different,   wherein the battle processing unit   calculates a difference value between the physical power parameter value related to the player character and the physical power parameter value related to the enemy character, and determines whether the calculated difference value is a predetermined value or more, and   the special area selection unit   selects the special area from among the plurality of unit areas when the difference value calculated by the battle processing unit is the predetermined value or more, and   increases the number of the unit areas selected as the special area as the difference value is larger when selecting the special area from among the plurality of unit areas.   
     
     
         2 . A server device configured to be connected, through a network, with a player terminal configured to display, on a game screen, a character arrangement area in which player characters are respectively arranged corresponding to a plurality of unit areas, the server device comprising:
 a storage unit configured to store a physical power parameter value related to the player character, and a physical power parameter value related to an enemy character to serve as an opponent;   a special area selection unit configured to select, from among the plurality of unit areas, a special area to be highlighted during a battle with the enemy character;   a character arrangement unit configured to arrange, in the highlighted special area, a player character automatically selected from among the player characters arranged in the unit areas without an operation by the player; and   a battle processing unit configured to control processing in which the player character arranged in the special area performs at least one of an attack and a defense and processing in which a player character arranged in an area other than the special area performs at least one of an attack and a defense to be different,   wherein the battle processing unit   calculates a difference value between the physical power parameter value related to the player character and the physical power parameter value related to the enemy character, and determines whether the calculated difference value is a predetermined value or more, and   the special area selection unit   selects the special area from among the plurality of unit areas when the difference value calculated by the battle processing unit is the predetermined value or more, and   increases the number of the unit areas selected as the special area as the difference value is larger when selecting the special area from among the plurality of unit areas.   
     
     
         3 . A non-transitory computer-readable storage medium storing a game program for causing a server device configured to be connected, through a network, with a player terminal configured to display, on a game screen, a character arrangement area in which player characters are respectively arranged corresponding to a plurality of unit areas, to execute:
 processing of storing, in a storage unit, a physical power parameter value related to the player character, and a physical power parameter value related to an enemy character to serve as an opponent;   special area selection processing of selecting, from among the plurality of unit areas, a special area to be highlighted during a battle with the enemy character;   character arrangement processing of arranging, in the highlighted special area, a player character selected from among the player characters arranged in the unit areas according to an operation by the player; and   battle processing of controlling processing in which the player character arranged in the special area performs at least one of an attack and a defense and processing in which a player character arranged in an area other than the special area performs at least one of an attack and a defense to be different,   wherein the game program causes the server device to execute,   in the battle processing,   processing of calculating a difference value between the physical power parameter value related to the player character and the physical power parameter value set to the enemy character, and processing of determining whether the calculated difference value is a predetermined value or more, and   in the special area selection processing,   processing of selecting the special area from among the plurality of unit areas when the difference value calculated in the battle processing is the predetermined value or more, and   increasing the number of the unit areas selected as the special area as the difference value is larger when selecting the special area from among the plurality of unit areas.   
     
     
         4 . A non-transitory computer-readable storage medium storing a game program for causing a server device configured to be connected, through a network, with a player terminal configured to display, on a game screen, a character arrangement area in which player characters are respectively arranged corresponding to a plurality of unit areas, to execute:
 processing of storing, in a storage unit, a physical power parameter value related to the player character, and a physical power parameter value related to an enemy character to serve as an opponent;   special area selection processing of selecting, from among the plurality of unit areas, a special area to be highlighted during a battle with the enemy character;   character arrangement processing of arranging, in the highlighted special area, a player character automatically selected from among the player characters arranged in the unit areas without an operation by the player; and   battle processing of controlling processing in which the player character arranged in the special area performs at least one of an attack and a defense and processing in which a player character arranged in an area other than the special area performs at least one of an attack and a defense to be different,   wherein the game program causes the server device to execute,   in the battle processing,   processing of calculating a difference value between the physical power parameter value related to the player character and the physical power parameter value set to the enemy character, and processing of determining whether the calculated difference value is a predetermined value or more, and   in the special area selection processing,   processing of selecting the special area from among the plurality of unit areas when the difference value calculated in the battle processing is the predetermined value or more, and   increasing the number of the unit areas selected as the special area as the difference value is larger when selecting the special area from among the plurality of unit areas.

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