US2015174480A1PendingUtilityA1

Methods, devices, and systems for video gaming

Assignee: VAGO JAMES CHARLESPriority: Oct 16, 2010Filed: Dec 23, 2013Published: Jun 25, 2015
Est. expiryOct 16, 2030(~4.2 yrs left)· nominal 20-yr term from priority
H04L 67/131A63F 13/332A63F 13/323A63F 13/12A63F 2300/556A63F 2300/572A63F 2300/406A63F 13/87A63F 13/327
38
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Claims

Abstract

There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer-implemented method for multiplayer gaming, comprising:
 receiving, by at least one game server, login data from a game console, wherein the at least one game server is associated with a game service for a gaming community, wherein the members of the gaming community utilize a game console for accessing the game service and playing a plurality of multiplayer games from a plurality of game publishers and wherein the at least one game server stores on a computer readable medium personally identifiable data for a first gamer and a second gamer who are members of the gaming community;   receiving, by the at least one game server, instructions from the game console to associate the first gamer and the second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer;   establishing, by the game service, one of the first gamer and the second gamer as a semi-permanent clan leader, wherein the clan leader is authorized to initiate one or more actions within the gaming service on behalf of each of member of the gaming clan; and   storing, by the game service, a clan identifier associated with the gaming clan, wherein the clan identifier is stored on the computer readable medium and the clan identifier is accessible by the plurality of multiplayer games.

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