US2015258428A1PendingUtilityA1

System and method for physically interactive board games

Assignee: EYECUE VISION TECHNOLOGIES LTDPriority: May 16, 2007Filed: Jun 1, 2015Published: Sep 17, 2015
Est. expiryMay 16, 2027(~0.8 yrs left)· nominal 20-yr term from priority
Inventors:Ronen Horovitz
A63F 11/0051A63F 3/0423A63F 3/00643A63F 2003/0428A63F 2011/0058A63F 2009/2435
48
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Claims

Abstract

A system and method for capturing images of a game space, detecting word or letter tiles added to the game space by a player, calculating a value of the added words or letters and adding the value to the score of the player during whose turn the letters or words were added.

Claims

exact text as granted — not AI-modified
We claim: 
     
         1 . A method of automated scoring of a tile game, comprising:
 storing rules of the game in a memory;   associating a tile with a pre-defined value;   capturing an image of a scene of said tile game;   detecting from said image a said tile that was added to said scene of said game during a turn of play; and   calculating a value of said tile in accordance with the rules of said game and in accordance with said pre-defined value.   
     
     
         2 . The method as in  claim 1  wherein:
 said detecting comprises detecting a plurality of tiles added to said scene during said turn of play; 
 said calculating comprises calculating a value of said plurality of tiles added to said scene; 
 
       and comprising:
 comparing said plurality of tiles added to said scene during said turn of play to a stored compilation of combinations of tiles of said tile game; and 
 adding said value to a stored score of a player executing said turn of play. 
 
     
     
         3 . The method as in  claim 1 , wherein said detecting comprises:
 capturing before said turn of play a first image of said tile game;   capturing after said turn of play a second image of said tile game; and   comparing a configuration of tiles in said first image with a configuration of said tiles in said second image.   
     
     
         4 . The method as in  claim 1 , wherein capturing an image of said scene comprises capturing an image of a game board upon which said tile was placed during said turn of play. 
     
     
         5 . The method as in  claim 4 , comprising detecting in said image a location on said board of said tile placed during said turn of play, and wherein calculating said value comprises calculating said value as a function of said detected location of said tile on said board. 
     
     
         6 . The method as in  claim 1 , wherein said detecting comprises detecting a plurality of tiles added to said scene of said game during a turn of play, and adding a value of each of said tiles added to said scene, to a stored score of a player executing said turn of play. 
     
     
         7 . The method as in  claim 1 , comprising:
 capturing an image of a plurality of tiles of a player of said game, said tiles of said player of said game being not in said scene of said game during said turn of game; and   comparing each of a plurality of words stored in a compilation of words to a combination of (i) a first of said plurality of tiles of a player of said game and (ii) a first configuration of tiles in said scene of said game.

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