Individual Game Modules Collectively Unified Into A Composite Novel Word Game With Optional Gaim Variations And Word Threads And Interactive Player Formats
Abstract
Novel games, aka, “Wordsmith Wars™”, playable by one or more participants are disclosed comprising individual game modules that have assigned value accruing to the module-winning player(s), as a unique “game platform.” Modules are selected preferably by a chance or random indicator mechanism, such as a chance wheel, cards, dice, spinning globe with indicia, balls that roll into indented platforms out of cages, tubes or boards with indicia, as in Bingo game apparatuses, et al. These modules are collectively arranged or sequenced into game segments before or during the game play with a predetermined content and duration. The modules are thusly unified into a unique, composite, single “Wordsmith Wars™” game, which further may have a common theme(s) associated within the game content modules. As well, letter(s) or word(s), and/or their correct word or phrase positions, in addition to points or money won, may also be won throughout play. These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants or competitors, then strategically used to advantage in a climactic final round or closing game module that may also include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or any electronic formats that involve players watching or participating in the game through use of any of the broadcast mediums in which persons watch or play games. A board game is also a preferred embodiment of the invention. Television game shows, including interactive TV, and in other interactive communication media, such as over the internet or other communications networks such as desktop and computer pad format, smart phones and many other “connected” devices, such as having an “app” for home audiences to play along during live broadcasts, all part of what is commonly being called the “Cloud” and “Internet of Things” or IoT are potential mediums for formats that may support and distribute the game.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method for providing a novel game comprising:
a. providing a game show stage whereupon at least two contestants or competitors may compete with each other for rewards; and wherein at least one show host moderates said game show and wherein said game show being viewable by at least one audience; b. providing at least two independent game modules that may be randomly selected by at least one show participant; c. providing a chance selecting means whereby the at least one said show participant may randomly select by chance at least one of the at least two independent game modules to play; d. further providing at least one first viewing screen whereby the said at least two contestants or competitors may view at least one of the said at least two independent game modules in which said contestants or competitors may compete with each other.
2 . A method for providing a game show as provided in claim # 1 further providing within the at least two independent games that may be randomly selected by at least one show participant further comprises:
a. providing points or money won by contestant throughout play, and wherein additional word and/or letter “threads,” being strings or a series of letters, may be won that can be used to create words or phrases, used in a later said game round;
b. providing recording means for recording the answers provided by said contestants or competitors;
e. providing a scoring system for the at least two contestants or competitors, whereby correct answers are assigned a score value rewarded;
f. providing validating means for evaluating the correctness of submitted answers;
g. providing timing means for determining time lapsed allotted a contestant for submitting a correct answer required in the said game show;
h. providing reward means comprising valuable rewards to said contestants or competitors who submit correct answers;
3 . A method for providing a novel game including a board game format further comprising:
a. a board game having a board path, board token and board game path steps whereupon a token may move forward upon scoring; b. chance selector means indicia thereon for selecting game modules to play; c. a board game goal being entrance into a portion of the board, which signifies winning the game; d. said board game further comprising provision for at least two contestants or competitors to compete with each other for rewards; e. providing at least two independent game modules that may be randomly selected by at least one board game participant providing a chance selecting means whereby the at least one show participant can randomly select by chance at least one of the at least two independent game modules to play; f. further providing recording means for recording the answers provided by said contestants or competitors; g. providing a scoring system for the at least two contestants or competitors, whereby correct answers are assigned a score value rewarded; h. providing reward means comprising valuable rewards to said contestants or competitors who submit correct answers.
4 . A method for providing a game show as provided in claim # 3 wherein said chance selector means is a deck of cards.
4 . A method for providing a game show as provided in claim # 1 wherein said game is further providing a second game screen that is viewable primarily, preferably, by the said contestants or competitors and wherein said contestants' backs are substantially facing the said first viewing screen during game play; wherein further said contestants faces are substantially facing the said second game screen.
5 . A method for providing a novel game comprising:
a. providing said game adapted to be playable on electronic devices such as desktop computer, laptop computer, small computer pad format and smart phones formats; b. providing at least two independent game modules that may be randomly selected by the at least one competitors with said possible electronic devices; c. providing a computerized chance selecting means whereby the at least two contestants or competitors can randomly select by chance at least one of the at least two independent game modules to play; d. further providing at least one electronic viewing screen whereby the said at least one contestants or competitors may view at least one of the said at least two independent game modules in which said contestants or competitors may compete with each other; e. providing recording means for recording the answers provided by said contestants or competitors; f. providing a scoring system for the at least two contestants or competitors, whereby correct answers are assigned a score value rewarded; g. providing validating means for evaluating the correctness of submitted answers; h. providing timing means for determining time lapsed allotted a contestant for submitting a correct answer required in the said game; i. providing reward means comprising valuable rewards to said contestants or competitors who submit correct answers.
6 . A method for providing a game show as provided in claim # 5 wherein said game being further adapted:
a. to enable the at least one competitors to interactively participate in some degree with the said game through electronic formats that involve players watching or participating in the said game through use of any of the broadcast mediums in which persons watch or play games on said electronic devices,
b. To enable the at least one competitors to interactively participate through communication media, such as TV, such as over the internet, such as other communications networks, to play along during broadcasts.
7 . A method for providing a game show as provided in claim # 1 wherein the at least two independent game modules that may be randomly selected may further be selected by the at least one said contestant or competitor.
8 . A method for providing a game show as provided in claim # 1 wherein the at least two independent game modules that may be randomly selected may further be selected by the at least one said audience.
9 . A method for providing a game show as provided in claim # 1 wherein the said chance selecting means play is a chance wheel game board that further comprises selectable sectors having at least one selectable game module indicia per sector and a sector identification member; and whereby at least one of the said game participants can randomly select by chance at least one of the at least two independent game modules to by periodically spinning said wheel.
10 . A method for providing a game show as provided in claim # 7 wherein the said chance selecting means whereby the at least two contestants or competitors can randomly select by chance at least one of the at least two independent game modules to play is at least one die having at least four sides including indicia on at least one of the said die piece sides.
11 . A method for providing a game show as provided in claim # 7 wherein the said chance selecting means whereby the at least two contestants or competitors can randomly select by chance at least one of the at least two independent game modules to play is a Ball-Type Game Chance Selector comprising a cage and balls including game module indicia on at least part of the said ball.
12 . A method for providing a game show as provided in claim # 7 wherein the said chance selecting means whereby the at least two contestants or competitors can randomly select by chance at least one of the at least two independent game modules to play is a deck of cards including game module indicia on at least one side of the cards within the said card deck
13 . A method for providing a game show as provided in claim # 9 wherein the said wheel chance selector means comprises at least four up to forty chance selectable wedges wherein at least some of the wedges comprise chance selectable indicia indicating a variety of game modules that my be selected for play.
14 . A method for providing a game show as provided in claim # 1 wherein the said game show may include a game episode comprised of multiple game segments, each segment including from one, up to ten said game modules, and wherein said game modules comprise various word games for which the majority of answers said contestants or competitors must submit during game play further being verbal answers.
15 . A method for providing a game show as provided in claim # 1 wherein each contestant has their own private electronic computer work pad assigned to them, located at their podium.
16 . A method for providing a game show as provided in claim # 14 wherein said multiple segments are further comprising four segments, and wherein each segment is comprising three chance selected game modules, each said segment also being approximately 2 up to approximately 7 minutes in duration.
17 . A method for providing a game show as provided in claim # 14 wherein said multiple segments being further comprising three segments, and wherein each segment comprising three chance-selected game modules, each said segment also being approximately 2 up to approximately 7 minutes in duration.
18 . A method for providing a game show as provided in claim # 2 wherein said additional word and/or letter “threads,” being strings or a series of letters which may be won that can be used to create words or phrases, used in a later said game round, being further called a Scramble For Your Life™ round, and wherein said letter threads being further Hot Letters that may be won: a. by said contestants receiving Hot Letters that have been embedded in earlier game modules and: b. being Hot letters that may be won in a bidding process in an auction that is introduced in the later part of the said game.
19 . A method for providing a game show as provided in claim # 18 wherein said Scramble For Your Life™ round further comprises a Key Phrase that is a scrambled sentence, which may contain at least one Hot Word into which a contestant may place said Hot Letters to form at least one Hot Word, and thus increase odds of unscrambling the said scrambled Key Phrase; and wherein, additionally, said Key Phrase further comprising Key Phrase words, some of the exact correct positions thereof of said Key Phrase words may be bid upon in an auction.
20 . A method for providing a game show as provided in claim # 9 wherein said chance wheel game board further comprises an annular grasping member attached thereto in order that said contestants may grasp said annular grasping member to spin said chance wheel; and wherein said chance wheel game board may be a large rotatable screen that may have any electronic graphic configuration programmed thereon, including a wedge sector pattern of game module indicia depicted thereon said wedges.
21 . A method for providing a game show as provided in claim # 20 wherein said chance wheel game board further comprises a Win Spin overlay, further comprising wedge sector indicia thereon that depict optional additions or losses related to a previous contestant game episode win; and wherein said overlay may comprise a second, either physical material cover, or an electronic screen change, called a Surprise Overlay, whereupon by removing the said Surprise Overlay, after a said contestant has spun the final Win Spin, the said optional addition or loss related to a previous contestant game episode win is revealed.Join the waitlist — get patent alerts
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