Target based actionable characteristic
Abstract
A computer implemented method of providing a game is provided. The method comprises the following implemented by at least one processor and at least one memory of a device: retrieving from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generating a first actionable characteristic associated with at least one un-selected game object; wherein generating the first actionable characteristic comprises: determining a first action associated with the first actionable characteristic in dependence on a determined target of the game.
Claims
exact text as granted — not AI-modified1 . A computer implemented method of providing a game, the method comprising the following implemented by at least one processor and at least one memory of a device:
retrieving from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generating a first actionable characteristic associated with at least one un-selected game object; wherein generating the first actionable characteristic comprises: determining a first action associated with the first actionable characteristic in dependence on a determined target of the game.
2 . The method of claim 1 further comprising determining the target of the game.
3 . The method of claim 2 wherein the target of the game is determined at the start of a game session and the first action is selected for the first actionable characteristic.
4 . The method of claim 3 wherein determining the first action associated with the first actionable characteristic comprises determining the first action to be the selected action.
5 . The method of claim 1 wherein the generating the first actionable characteristic further comprises determining the target of the game.
6 . The method of claim 1 further comprising:
responsive to a subsequent detected user input providing a selection of two or more of the game objects, one of said selected game objects being associated with the first actionable characteristic, performing the first action associated with the first actionable game characteristic.
7 . The method of claim 6 further comprising:
updating the first actionable characteristic in response to the performed first action.
8 . The method of claim 7 wherein updating comprises at least one of:
updating a position of the first actionable characteristic; and
removing the first actionable characteristic.
9 . The method of claim 6 wherein the target of the game comprises:
removing at least one second actionable characteristic wherein the second actionable characteristic is removed after a second action associated with the second actionable characteristic is performed a set number of time; and performing the first action comprises:
reducing the set number of times that the second action associated with the second actionable characteristic is to be performed before the second actionable characteristic is removed.
10 . The method of claim 9 wherein the second action characteristic changes the colour of a game object associated with the second action characteristic when the second action is carried out.
11 . The method of claim 9 wherein the second action is carried out when the game object associated with the second action characteristic is selected.
12 . The method of claim 9 wherein the second actionable characteristic makes a game object un-selectable and the second action is to increase a counter.
13 . The method of claim 12 wherein counter is increased whenever the second action is carried out until the counter equals the set number of times and the second actionable characteristic is removed.
14 . The method of claim 13 wherein the second action is carried out when a game object adjacent to the game object associated with the second actionable characteristic is selected.
15 . The method of claim 6 wherein the target of the game comprises:
achieving a threshold score; and performing the first action comprises:
multiplying a score resulting from the selection of the game object associated with the first actionable characteristic.
16 . The method of claim 6 wherein the target of the game comprises:
moving a non-selectable game object to a predetermined location, the non-selectable game object being moved in dependence on the selected two or more game objects; and performing the first action comprises:
determining a game object between the non-selectable game object and predetermined position; and
removing the determined game object.
17 . The method of claim 1 wherein game objects comprise lettered tiled and are removed when they are validly selected.
18 . The method of claim 17 wherein game objects are validly selected when two or more game objects are selected forming a word.
19 . The method of claim 18 wherein the non-selected game objects move in place of the removed game objects.
20 . A device comprising at least one processor and at least one memory in connection with said at least one processor, the at least one memory storing information associated with a plurality of first objects and one or more characteristics of said first objects, the at least one processor configured to:
retrieve from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, and to execute at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generate a first actionable characteristic associated with at least one un-selected game object; wherein the actionable characteristic is generated by: determining a first action associated with the first actionable characteristic in dependence on the determined target.
21 . A computer readable storage device storing instructions that, when processed by at least one processor of a device, causes said processor to:
retrieve from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, and to execute at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generates a first actionable characteristic associated with at least one un-selected game object; wherein the first actionable characteristic is generated by: determining a target of the game; and determining a first action associated with the actionable characteristic in dependence on the determined target.Join the waitlist — get patent alerts
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