US2016042000A1PendingUtilityA1

Rules-based engine for cross-promotion platform

Assignee: ZYNGA INCPriority: Jun 1, 2012Filed: Oct 23, 2015Published: Feb 11, 2016
Est. expiryJun 1, 2032(~5.8 yrs left)· nominal 20-yr term from priority
G06Q 10/40A63F 13/31A63F 9/24G06F 17/30091A63F 13/79A63F 2300/5533G06F 16/13A63F 13/61G06Q 30/0269G06Q 10/48
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Claims

Abstract

A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system, comprising:
 a first electronic game database configured to store first game user attributes relating to a first electronic game;   a second electronic game database configured to store second game user attributes relating to a second electronic game different from the first electronic game;   an aggregator database communicatively coupled to the first and second electronic game databases, the aggregator database configured to store a first game user attribute, associated with the user and relating to a first electronic game, and further configured to store user data of a user of the first electronic game; and   a processor communicatively coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of:
 the first game user attribute stored in the aggregator database; and 
 the user data; 
   wherein second game user attribute associated to the user by the processor is stored in the aggregator database.

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