US2016199742A1PendingUtilityA1
Automatic generation of a game replay video
Est. expiryJan 31, 2034(~7.6 yrs left)· nominal 20-yr term from priority
A63F 13/86H04N 21/8456A63F 13/58A63F 13/497H04N 21/8549H04N 21/4781A63F 13/795H04N 21/25
47
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Claims
Abstract
A video clip may be automatically generated from a gameplay recording based on an interest metric. The interest metric may be determined from a variety of sources, such as developer provided signals, platform-based signals, and reception signal. A machine learning technique may be applied to each of the signals individually and/or in aggregate (e.g., the interest metric) to ascertain a weighting scheme, for example, for each individual signal or the interest metric to improve the selection of portions of video from a gameplay recording.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method, comprising: obtaining a recording of a video game while the game is played by a first user; receiving an indication of an interest metric that comprises a frame indication, the frame indication identifying a temporal location within the recording; selecting a plurality of portions of the recording based on the interest metric; generating a first video clip based upon the plurality of portions of the recording; and providing the first video clip.
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