US2016199742A1PendingUtilityA1

Automatic generation of a game replay video

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Assignee: GOOGLE INCPriority: Jan 31, 2014Filed: Mar 4, 2016Published: Jul 14, 2016
Est. expiryJan 31, 2034(~7.6 yrs left)· nominal 20-yr term from priority
A63F 13/86H04N 21/8456A63F 13/58A63F 13/497H04N 21/8549H04N 21/4781A63F 13/795H04N 21/25
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Claims

Abstract

A video clip may be automatically generated from a gameplay recording based on an interest metric. The interest metric may be determined from a variety of sources, such as developer provided signals, platform-based signals, and reception signal. A machine learning technique may be applied to each of the signals individually and/or in aggregate (e.g., the interest metric) to ascertain a weighting scheme, for example, for each individual signal or the interest metric to improve the selection of portions of video from a gameplay recording.

Claims

exact text as granted — not AI-modified
1 . A computer-implemented method, comprising:
 obtaining a recording of a video game while the game is played by a first user;   receiving an indication of an interest metric that comprises a frame indication, the frame indication identifying a temporal location within the recording;   selecting a plurality of portions of the recording based on the interest metric;   generating a first video clip based upon the plurality of portions of the recording; and   providing the first video clip.

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