US2017001120A1PendingUtilityA1

System and method for operating a fantasy sports league

Assignee: MUELLER JOHNPriority: Jun 9, 2015Filed: Jun 9, 2016Published: Jan 5, 2017
Est. expiryJun 9, 2035(~8.9 yrs left)· nominal 20-yr term from priority
Inventors:John Mueller
G07F 17/3276G07F 17/3279G07F 17/3244G07F 17/3288A63F 13/65A63F 13/35A63F 13/828A63F 13/335A63F 2300/8052A63F 2300/407
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Claims

Abstract

A method and system is disclosed for operating a fantasy sports league independent of actual game-based time keeping or actual game-based segmenting such as innings, quarters, periods, halves, etc. The method includes storing, in a computer database, statistical performance data for a set of real-world athletes, time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored, defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric, and scoring the fantasy league based upon a user defined time range.

Claims

exact text as granted — not AI-modified
1 . A fantasy game adapted to be played by a plurality of fantasy-players, said game comprising:
 monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;   time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;   defining qualifying statistics and player performance metrics for eligibility into a fantasy sports point system based upon the time-stamping of each of the statistics or player performance metrics; and   scoring the fantasy game based upon the qualifying statistics and performance metrics.   
     
     
         2 . The fantasy game of  claim 1 , wherein the qualifying statistics and performance metrics are define as having a time-stamp within a time range. 
     
     
         3 . The fantasy game of  claim 1 , wherein the qualifying statistics and performance metrics are defined being associated with a time-stamp within a user-specified time range. 
     
     
         4 . The fantasy game of  claim 3 , wherein the user-specified time range is a time range less than associated with a game clock associated with the one or more sporting games. 
     
     
         5 . The fantasy game of  claim 1 , wherein the time-stamping includes an hour parameter and a minute parameter. 
     
     
         6 . The fantasy game of  claim 1 , further comprising:
 iteratively storing, in a computer database, statistical performance data for a set of real-world athletes, wherein the real-world athletes are associated with a sports type;   receiving instructions from a user defining a fantasy season and type of fantasy game type;   receiving, from a client device of a user, a selection of real-world athletes from the set of real-word athletes, to be included in the fantasy-sports game associated with the user;   determining a fantasy score for each selected real-world athlete based upon real-world statistical performance data associated with the real-world athlete;   determining a total team fantasy score for the user, wherein the total team fantasy score is a sum of all the fantasy scores for each real-world athletes of the selection of real-world athletes; and   determining a winner of the fantasy-sports game, based on the total team fantasy scores and the selected game type.   
     
     
         7 . The fantasy game of  claim 6 , further comprising:
 awarding points, credits, or pecuniary compensation based upon the winner.   
     
     
         8 . A computer-implemented method for operating a fantasy league using at least one fantasy server system, the method comprising:
 monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;   time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored using at least an hour parameter and a minute parameter;   defining a time range for qualifying statistics and player performance metrics for accrual into a fantasy sports point system;   identifying statistics and player performance metrics having timestamps within the defined time range; and   scoring the fantasy game based upon the identified statistics and performance metrics.   
     
     
         9 . The method of  claim 8 , wherein the defining qualifying statistics and player performance metrics is executed independent of game segments. 
     
     
         10 . The method of  claim 8 , further comprising:
 iteratively storing, in a computer database, statistical performance data for a set of real-world athletes, wherein the real-world athletes are associated with a sports type;   receiving instructions from a user defining a fantasy season and type of fantasy game type;   receiving, from a client device of a user, a selection of real-world athletes from the set of real-word athletes, to be included in the fantasy-sports game associated with the user;   determining a fantasy score for each selected real-world athlete based upon real-world statistical performance data associated with the real-world athlete;   determining a total team fantasy score for the user, wherein the total team fantasy score is a sum of all the fantasy scores for each real-world athletes of the selection of real-world athletes; and   determining a winner of the fantasy-sports game, based on the total team fantasy scores and the selected game type.   
     
     
         11 . A computer-implemented method for operating a fantasy league, the method comprising:
 receiving actual statistics and performance metrics of the plurality of sports-players participating in the one or more sporting games, wherein each statistic and performance metric includes timestamp data;   identifying whether the actual statistics and performance metrics has timestamp data formatted in Coordinated Universal Time (UTC) format or non-UTC format;   converting the timestamp data from the non-UTC format to a UTC time format based on an identification that the actual statistics and performance metrics has timestamp data formatted in the non-UTC format; and   defining a time range for qualifying statistics and player performance metrics for accrual into a fantasy sports point system;   identifying statistics and player performance metrics having timestamps within the defined time range; and   scoring the fantasy game based upon the identified statistics and performance metrics.   
     
     
         12 . The method of  claim 11 , further comprising: providing predetermined countdown time-periods selectable by a user. 
     
     
         13 . The method of  claim 11 , wherein the scoring is further executed based upon a rotisserie scoring scheme. 
     
     
         14 . The method of  claim 11 , further comprising:
 executing a fantasy game-type comprising one of a single player, a multi-player in head-to-head style, or a multi-player in a tournament style.   
     
     
         15 . Method for operating a fantasy-sports game, the method comprising:
 iteratively storing, in a computer database, statistical performance data for a set of real-world athletes, wherein the real-world athletes are associated with a plurality of sports types;   time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;   defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric;   computing using a computer processor, for each real-world athlete, a projected point value corresponding to the projected performance of each real-world athlete, wherein the projected point value is normalized for comparison across the plurality of sports;   receiving instructions from a user defining a fantasy season and type of fantasy game type;   receiving, from a client device of a user, a selection of real-world athletes from the set of real-word athletes, to be included in the fantasy-sports game associated with the user, wherein each selected real-world athlete is associated with an individual projected point value;   determining a fantasy score for each selected real-world athlete based upon real-world statistical performance data associated with the real-world athlete;   determining a difference between the projected point value associated with the real-world athlete and the fantasy score;   determining a total team fantasy score for the user based upon the difference between the projected point value associated with the real-world athlete and the fantasy score, wherein the total team fantasy score is a sum of all the determined differences for each of the selected athletes; and   determining a winner of the fantasy-sports game, based on the total team fantasy scores and the selected game type.   
     
     
         16 . The method of  claim 15 , wherein the projected point value associated with the real-world athlete is dynamically adjusted based upon user based activity. 
     
     
         17 . The method of  claim 15 , further comprising:
 awarding points, credits, or pecuniary compensation based upon a money line associated with the projected point value associated with the real-world athlete.   
     
     
         18 . The method of  claim 15 , wherein the money line associated with the real-world athlete is dynamically adjusted based upon user based activity.

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