Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbol matrix
Abstract
A wagering game of chance comprising: an input establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a memory device having computer-executable instructions stored thereon; and a processor, which upon executing the computer-executable instructions, is configured to: accept a wager, the wager amount decreasing the credit balance; use a random number generator to select and display a portion of each of a plurality of reels on a display, the plurality of reels comprising symbols thereon, wherein a plurality of the symbols further include a display number; determine the quantity of each symbol displayed on any one of the portions of the plurality of reels on the display device; in response to at least a predetermined quantity of a symbol being displayed on any displayed portions of the plurality of reels, issue the sum of all display numbers displayed on that symbol on the display as a monetary payout without regard to the alignment of the symbols on the reels and without regard to a pay table; and increment the credit balance by the issued sum.
Claims
exact text as granted — not AI-modified1 . A wagering game of chance comprising:
an input establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a memory device having computer-executable instructions stored thereon; and a processor, which upon executing the computer-executable instructions, is configured to:
accept a wager, the wager amount decreasing the credit balance;
use a random number generator to select and display a portion of each of a plurality of reels on a display, the plurality of reels comprising symbols thereon, wherein a plurality of the symbols further include a display number;
determine the quantity of each symbol displayed on any one of the portions of the plurality of reels on the display device;
in response to at least a predetermined quantity of a symbol being displayed on any displayed portions of the plurality of reels, issue the sum of all display numbers displayed on that symbol on the display as a monetary payout without regard to the alignment of the symbols on the reels and without regard to a pay table; and
increment the credit balance by the issued sum.
2 . The game of claim 1 wherein the symbols are of different colors.
3 . The game of claim 1 wherein the symbols are of different characters.
4 . The game of claim 1 wherein the sum of the number symbols is multiplied by the wager.
5 . The game of claim 1 wherein the sum of the number symbols is multiplied by a multiplier.
6 . The game of claim 5 wherein the multiplier is set by the wager.
7 . The game of claim 5 wherein the multiplier is set based on the symbols displayed on the display.
8 . A method of proving a game of change, the method comprising:
accepting a wager through an input establishing credit balance, the credit balance being increasable and decreasable based on wagering activity; displaying a plurality of reels, each of the reels including a plurality of symbol positions, the plurality of reels comprising symbols thereon wherein a plurality of the symbols further include a display number; selecting, by a random number generator on a processor, stop positions of the reels to be displayed in a symbol matrix; determining the quantity of each symbol displayed on any one of the portions of the plurality of reels on displayed on the display device; in response to at least a predetermined quantity of any symbol being displayed on the display device, issuing the sum of all numbers displayed on that symbol on the display, as a monetary payout without regard to the alignment of the symbols on the reels and without regard to a paytable; and incrementing the credit balance by the issued sum.
9 . The method of claim 8 wherein the symbols are of different colors.
10 . The method of claim 8 wherein the symbols are of different characters.
11 . The method of claim 8 wherein the sum of the number symbols is multiplied by a wager.
12 . The method of claim 8 wherein the sum of the number symbols is multiplied by a multiplier.
13 . The method of claim 12 wherein the multiplier is set by the wager.
14 . The method of claim 12 wherein the multiplier is set based on the symbols displayed on the display.
15 . A wagering game machine configured to provide a game of chance comprising:
an input device configured to accept an item associated with a monetary value, the monetary value establishing a credit balance, the credit balance being increasable and decreasable based on at least on wagering activity; a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; a non-transitory memory device having computer-executable instructions stored thereon; and a processor, which upon executing the computer-executable instructions is configured to:
accept a wager entered through the input device for play of the game of chance, the wager amount decreasing the credit balance;
use a random number generator to select and display a portion of each of a plurality of reels on a display device, the plurality of reels comprising symbols thereon wherein a plurality of the symbols further include a display number;
determine the quantity of each symbol displayed on the portions of the displayed reels;
in response to at least a predetermined quantity of any symbol being displayed, issue the sum of all numbers displayed on that symbol on the display;
detect a command from the input to cause the initiation of the payout via the cashout device.
16 . The machine of claim 15 wherein the symbols are of different colors.
17 . The machine of claim 15 wherein the symbols are of different characters.
18 . The machine of claim 15 wherein the sum of the number symbols is multiplied by the wager.
19 . The machine of claim 15 wherein the sum of the number symbols is multiplied by a multiplier.
20 . The machine of claim 19 wherein the multiplier is set based on the symbols displayed on the display.Cited by (0)
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