US2017120150A1PendingUtilityA1

Encouraging player socialization using a nemesis and avenger system

Assignee: BLIZZARD ENTERTAINMENT INCPriority: Jul 11, 2014Filed: Jan 9, 2017Published: May 4, 2017
Est. expiryJul 11, 2034(~8 yrs left)· nominal 20-yr term from priority
G07F 17/3237A63F 13/67A63F 13/30A63F 13/822A63F 13/69A63F 13/795A63F 13/55A63F 2300/807A63F 13/60A63F 13/58A63F 13/40A63F 13/45A63F 13/5375A63F 2300/609
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Claims

Abstract

In an approach, one or more player characters controllable by a first player account perform an action in an instance of a game world. In the event that the action meets one or more conditions for creating a nemesis, a computer system controlling the game instance selects a second player account to be invaded by a nemesis. When the second player account plays the game in the same or a different game instance, the computer system determines whether second one or more characters of the selected account meet one or more invasion conditions. If the invasion conditions are met, the computer system generates computer-controlled enemy NPCs for second one or more characters of the second player account to defeat. If the second account defeats the nemesis invasion, rewards are generated for the first and second player accounts. Otherwise, the computer system chooses a third player account for nemesis invasion.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising:
 detecting that a particular event has occurred within a first game instance;   wherein the particular event involves:
 first one or more player characters that are controllable by a first account, and 
 a particular computer-controlled character, 
   in response to detecting that the particular event has occurred, performing steps of:
 selecting a second account from one or more accounts based on a friends list associated with the first account, 
 wherein the second account is a different account than the first account; 
 storing data associated with the second account that flags the second account to be invaded by one or more computer-controlled characters, 
   based on the data that flags the second account, generating the one or more computer-controlled characters in a second game instance;   wherein the second game instance includes second one or more player characters that are controllable by the second account;   wherein the method is performed by one or more computing devices.

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