US2017239563A1PendingUtilityA1
Game selection and invitation process
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCPriority: Feb 23, 2016Filed: Feb 23, 2016Published: Aug 24, 2017
Est. expiryFeb 23, 2036(~9.6 yrs left)· nominal 20-yr term from priority
Inventors:Ramana Bangalore Prakash
A63F 13/31A63F 13/35A63F 13/795A63F 13/48A63F 13/25
42
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Claims
Abstract
Setting up a multiplayer gaming session, including: initiating a multiplayer gaming session; selecting at least one invitee; retrieving a list of games for each invitee of the selected at least one invitee; combining the list of games for each invitee into a merged list of games; sorting the merged list of games by most commonly owned; selecting a game from the merged list of games for the multiplayer gaming session; and sending an invitation to the multiplayer gaming session to each invitee of the selected at least one invitee.
Claims
exact text as granted — not AI-modified1 . A method for setting up a multiplayer gaming session comprising:
initiating a multiplayer gaming session; selecting at least one invitee; retrieving a list of games for each invitee of the selected at least one invitee; combining the list of games for each invitee into a merged list of games; sorting the merged list of games by most commonly owned; selecting a game from the merged list of games for the multiplayer gaming session; and sending an invitation to the multiplayer gaming session to each invitee of the selected at least one invitee.
2 . The method of claim 1 , further comprising voting on a game from the merged list of games for the multiplayer gaming session by each invitee.
3 . The method of claim 2 , wherein the merged list of games are sorted by most votes.
4 . The method of claim 1 , further comprising displaying a list of invitees that own each game of the merged list of games.
5 . The method of claim 1 , wherein sorting the merged list of games by most commonly owned includes tallying the invitees that own each game of the merged list of games.
6 . The method of claim 5 , wherein the merged list of games is displayed in descending order of the tally of invitees that own each game.
7 . The method of claim 6 , wherein the greater the tally of invitees that own a particular game, the more the particular game is conspicuously displayed in the merged list of games.
8 . The method of claim 1 , wherein the list of games for each invitee is retrieved from a database in communication with a server.
9 . The method of claim 8 , wherein the list of games for each invitee is linked to an individual user account belonging to a gaming network.
10 . The method of claim 1 , wherein the merged list of games is displayed as a collated list of games.
11 . The method of claim 1 , further comprising providing a shortcut link to purchase a game that one of the invitees does not own.
12 . A non-transitory computer-readable storage medium storing a computer program to set up a multiplayer gaming session, the computer program comprising executable instructions that cause a computer to:
initiate a multiplayer gaming session; select at least one invitee; retrieve a list of games for each invitee of the selected at least one invitee; combine the list of games for each invitee into a merged list of games; sort the merged list of games by most commonly owned; select a game from the merged list of games for the multiplayer gaming session; and send an invitation to the multiplayer gaming session to each invitee of the selected at least one invitee.
13 . The non-transitory computer-readable storage medium of claim 12 , wherein the computer program further comprises executable instructions that cause a computer to vote on a game from the merged list of games for the multiplayer gaming session by each invitee.
14 . The non-transitory computer-readable storage medium of claim 13 , wherein the merged list of games are sorted by most votes.
15 . The non-transitory computer-readable storage medium of claim 12 , wherein the computer program further comprises executable instructions that cause a computer to display a list of invitees that own each game of the merged list of games.
16 . The non-transitory computer-readable storage medium of claim 12 , wherein sorting the merged list of games by most commonly owned includes tallying the invitees that own each game of the merged list of games.
17 . The non-transitory computer-readable storage medium of claim 12 , wherein the list of games for each invitee is retrieved from a database in communication with a server.
18 . The method of claim 8 , wherein the list of games for each invitee is linked to an individual user account belonging to a gaming network.
19 . A host computing device for setting up a multiplayer gaming session, the host computing device comprising:
a game session generator configured to initiate a multiplayer gaming session, an invitee generator configured to select at least one invitee; a game list generator configured to
retrieve a list of games for each invitee of the at least one invitees,
combine the list of games for each invitee into a merged list of games,
sort the merged list of games by most commonly owned,
select a game from the merged list of games for the multiplayer gaming session; and
an invitation transmitter configured to send an invitation to the multiplayer gaming session to the at least one selected invitee.
20 . The host computing device of claim 19 , further comprising a voting generator configured to generate a voting process to determine the most desired game of the merged list of games.Join the waitlist — get patent alerts
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