US2017270822A1PendingUtilityA1
Systems and methods for computerized interactive training
Assignee: BREAKTHROUGH PERFORMANCETECH LLCPriority: Mar 28, 2007Filed: Jun 2, 2017Published: Sep 21, 2017
Est. expiryMar 28, 2027(~0.7 yrs left)· nominal 20-yr term from priority
Inventors:Martin L. Cohen
G09B 5/04G09B 5/00G09B 19/04G09B 19/00G09B 7/02G09B 5/06G09B 5/065G09B 7/00G09B 7/04G09B 7/06
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Claims
Abstract
Interactive electronic training systems and methods are described herein. Certain embodiments provide preprogrammed video, audio, and/or textual presentations of training materials which provide information related to skills/information to be trained. A scenario including real or animated actors is presented, simulating an interaction. The training system presents related queries for the trainee who audibly responds. The training system stores a score based in part on a comparison of the trainee's response with an answer stored in training system memory. Optionally, the scores are substantially immediately presented by the system to the trainee.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of computerized training using an interactive computerized training system, comprising:
transmitting over a network by an application server for display on a terminal of a content designer an avatar user interface configured to enable the content designer to at least:
select an avatar from a library of avatars;
assign a voice to a selected avatar;
receiving at the application server over the network from the content designer terminal a selection of a first avatar from the library of avatars and a first voice assignment for the first avatar; transmitting over the network to a user terminal a first presentation of the first avatar speaking using the received first voice assignment using a first script, wherein the first avatar is animated and lips of the first avatar are synchronized with vocalization, using the first assigned voice, of the first script, the first script comprising a first challenge; determining how quickly the user provided a response to the first challenge; automatically generating a score reflective of how quickly the user provided the response; providing the score for display on the user terminal.
2 . The method as defined in claim 1 , the method further comprising synchronizing the vocalization with a head motion of the first avatar.
3 . The method as defined in claim 1 , the method further comprising synchronizing the vocalization with an arm motion of the first avatar.
4 . The method as defined in claim 1 , the method further comprising synchronizing the vocalization with head, arm, and hand motions of the first avatar.
5 . The method as defined in claim 1 , the method further comprising using a text to speech process in generating the vocalization of the first script.
6 . The method as defined in claim 1 , the method further comprising causing, in response to a voice command, a tutorial to be displayed on the user terminal.
7 . The method as defined in claim 1 , the method further comprising:
providing for display on the user terminal a user interface including an avatar speaking a model response to the first challenge and text corresponding to the spoken model response.
8 . The method as defined in claim 1 , the method further comprising:
providing for display on the user terminal a user interface including guideline language corresponding to a model response.
9 . The method as defined in claim 1 , the method further comprising:
providing for display on the user terminal a user interface including key elements corresponding to a model response.
10 . The method as defined in claim 1 , the method further comprising:
providing for display on the user terminal a user interface including key elements emphasized with respect to contextual language in which the key elements are embedded.
11 . An application server, comprising:
a scenario data store configured to store scenario segments; a user data store configured to store user identifies, user scores, and user responses providing during training sessions; a computing device; non-transitory memory that stores instructions that when executed by the computing device, cause the application server to perform operations comprising:
transmitting over a network for display on a terminal of a content designer an avatar user interface configured to enable the content designer to at least:
select an avatar from a library of avatars;
assign a voice to a selected avatar;
receiving over the network from the content designer terminal a selection of a first avatar from the library of avatars and a first voice assignment for the first avatar; transmitting over the network to a user terminal a first presentation, accessed from the scenario data store, of the first avatar speaking using the received first voice assignment using a first script, wherein the first avatar is animated and lips of the first avatar are synchronized with vocalization, using the first assigned voice, of the first script, the first script comprising a first challenge; storing the response in the user data store; determining how quickly the user provided a response to the first challenge; automatically generating a score reflective of how quickly the user provided the response; providing the score for display on the user terminal.
12 . The system as defined in claim 11 , the operations further comprising synchronizing the vocalization with a head motion of the first avatar.
13 . The system as defined in claim 11 , the operations further comprising synchronizing the vocalization with an arm motion of the first avatar.
14 . The system as defined in claim 11 , the operations further comprising synchronizing the vocalization with head, arm, and hand motions of the first avatar.
15 . The system as defined in claim 11 , the operations further comprising using a text to speech process in generating the vocalization of the first script.
16 . The system as defined in claim 11 , the operations further comprising causing, in response to a voice command, a tutorial to be displayed on the user terminal.
17 . The system as defined in claim 11 , the operations further comprising:
providing for display on the user terminal a user interface including an avatar speaking a model response to the first challenge and text corresponding to the spoken model response.
18 . The system as defined in claim 11 , the operations further comprising:
providing for display on the user terminal a user interface including guideline language corresponding to a model response.
19 . The system as defined in claim 11 , the operations further comprising:
providing for display on the user terminal a user interface including key elements corresponding to a model response.
20 . The system as defined in claim 11 , the operations further comprising:
providing for display on the user terminal a user interface including key elements emphasized with respect to contextual language in which the key elements are embedded.
21 . Non-transitory memory that stores instructions that when executed by a computing system, cause the computer system to perform operations comprising:
providing for display on a terminal of a content designer an avatar user interface configured to enable the content designer to at least:
select an avatar from a library of avatars;
assign a voice to a selected avatar;
receiving from the content designer terminal a selection of a first avatar from the library of avatars and a first voice assignment for the first avatar; providing to a user terminal a first presentation, accessed from the scenario data store, of the first avatar speaking using the received first voice assignment using a first script, wherein the first avatar is animated and lips of the first avatar are synchronized with vocalization, using the first assigned voice, of the first script, the first script comprising a first challenge; determining how quickly the user provided a response to the first challenge; generating a score reflective of how quickly the user provided the response; providing the score for display on the user terminal.
22 . The non-transitory memory as defined in claim 21 , the operations further comprising synchronizing the vocalization with a head motion of the first avatar.
23 . The non-transitory memory as defined in claim 21 , the operations further comprising synchronizing the vocalization with an arm motion of the first avatar.
24 . The non-transitory memory as defined in claim 21 , the operations further comprising synchronizing the vocalization with head, arm, and hand motions of the first avatar.
25 . The non-transitory memory as defined in claim 21 , the operations further comprising using a text to speech process in generating the vocalization of the first script.Cited by (0)
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