US2017323080A1PendingUtilityA1

Disease therapy game technology

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Assignee: UNIV UTAH RES FOUNDPriority: May 20, 2011Filed: Jul 25, 2017Published: Nov 9, 2017
Est. expiryMay 20, 2031(~4.9 yrs left)· nominal 20-yr term from priority
A63F 13/212G06F 19/3481A63F 13/816G06F 19/3418G16H 20/30G16H 40/67G06F 17/40
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Claims

Abstract

A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer system for disease therapy, comprising:
 one or more processors; and   one or more computer-readable media having stored thereon executable instructions that when executed by the one or more processors configure the computer system to perform at least the following:
 receive, by a patient computing system, an indicator to start execution of a game; 
 receive from a remote computer database game parameters, wherein the game parameters include an ideal heart rate associated with the patient and created due to action by a remote clinician as part of a disease therapy program; 
 execute the game with the identified game parameters by the patient computing system, wherein the game requires a physical activity by a patient; 
 receive, from one or more heart-rate sensors, heart-rate readings related to the physical activity of the patient in response to execution of the game, wherein the one or more heart-rate sensors measure physical attributes of the patient; 
 activate a cool down timer when the heart-rate sensor readings indicate that the heart-rate of the patient has exceeded a pre-determined rate, wherein once the cool down timer is activated, the patient cannot engage in identical physical activity until the cool down timer expires, and 
 store the heart-rate readings for assessment of the performance of the patient when performing the physical activity.

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