US2017330388A1PendingUtilityA1

Three-dimensional modeling from single photographs

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Assignee: RAMOT AT TEL-AVIV UNIV LTDPriority: Feb 11, 2013Filed: Jun 9, 2017Published: Nov 16, 2017
Est. expiryFeb 11, 2033(~6.6 yrs left)· nominal 20-yr term from priority
G06T 2219/2021G06T 17/10G06T 19/20G06T 2200/08
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Claims

Abstract

A method of obtaining a three-dimensional digital model of an artificial object, made up of a plurality of geometric primitives, the artificial object being in a single two-dimensional photograph, the method comprising: using edge detection to define a two-dimensional outline of the artificial object within the photograph; interactively allowing a user to define two-dimensional profiles of successive ones of the geometric primitives; interactively allowing a user to sweep respective profiles over an extent of a corresponding one of the geometric primitives within the image; generating successive three-dimensional model parts from existing detected edges of the corresponding geometric primitives and the sweeping of the respective profile; and aligning the plurality of three-dimensional model parts to form the three-dimensional model.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of obtaining a three-dimensional digital model of an artificial object, made up of a plurality of geometric primitives, the artificial object being in a single two-dimensional photograph or drawing, the method comprising:
 defining a two-dimensional outline of said artificial object within the photograph;   interactively allowing a user to define cross-sectional profiles of successive ones of said geometric primitives, said cross-sectional profiles defining a third dimension;   interactively allowing a user to provide sweep input to sweep respective defined cross-sectional profiles over an extent of a corresponding one of said geometric primitives within the image, said sweeping generating successive three-dimensional model primitives from existing detected edges of said corresponding geometric primitives and said sweeping of said respective profile; and   aligning said plurality of three-dimensional model primitives to form said three-dimensional model.   
     
     
         2 . The method of  claim 1 , comprising interactively allowing said user to explicitly define three dimensions of the geometric primitive using three sweep motions, wherein a first two of said three sweeps define a first and second dimension of said cross-sectional profile and a third sweep defines a main axis of the geometric primitive. 
     
     
         3 . The method of  claim 1 , comprising, upon the user sweeping the two-dimensional profile over a respective one of said geometric primitives, dynamically adjusting said two-dimensional profile using a pictorial context on the photograph and automatically snapping photograph lines to said profile. 
     
     
         4 . The method of  claim 3 , wherein said snapping allows said three-dimensional model to include three-dimensional primitives that adhere to the object in the photographs, while maintaining global constraints between said plurality of three-dimensional model primitives composing said object. 
     
     
         5 . The method of  claim 4 , further comprising optimizing said global constraints while taking into account said snapping and said sweep input. 
     
     
         6 . The method of  claim 4 , further comprising a post snapping fit improvement of better fitting the primitive to the image, said better fitting comprising searching for transformations within ±10% of primitive size, that create a better fit of the primitive's projection to said profile. 
     
     
         7 . The method of  claim 1 , wherein said defining said two dimensional outline comprises edge detecting. 
     
     
         8 . The method of  claim 1 , further comprising estimating a field of view angle from which said photograph was taken in order to estimate and compensate for distortion of said primitives within said photograph. 
     
     
         9 . The method of  claim 1 , further comprising using relationships between said primitives in order to define global constraints for said object. 
     
     
         10 . The method of  claim 9 , further comprising obtaining geo-semantic relations between said primitives to define said three-dimensional digital model, and encoding said relations as part of said model. 
     
     
         11 . The method of  claim 1 , further comprising inserting said three-dimensional digital model into a second photograph. 
     
     
         12 . The method of  claim 1 , further comprising extracting a texture from said photograph and applying said texture to sides of said three-dimensional model not visible in said photograph. 
     
     
         13 . The method of  claim 1 , wherein said defining said cross-sectional profiles comprises defining a shape and then distorting said shape to correspond to a three-dimensional orientation angle. 
     
     
         14 . The method of  claim 4 , comprising applying different constraints to different parts respectively of a given one of said geometric primitives, or locally modifying different parts respectively of a given one of said geometric primitives. 
     
     
         15 . The method of  claim 2 , comprising snapping said first two user sweep motions to said photograph lines, using the endpoints of said first two user sweep motions along with an anchor point on a respective primitive to create three-dimensional orthogonal system for a respective primitive. 
     
     
         16 . The method of  claim 1 , further comprising supporting a constraint, said constraint being one member of the group consisting of: parallelism, orthogonality, collinear axis endpoints, overlapping axis endpoints, coplanar axis endpoints and coplanar axes, and for said member testing whether a pair of components is close to satisfying said member, and if said member is satisfied or close to satisfied then adding said constraint to a respective one of said primitives. 
     
     
         17 . The method of  claim 1 , wherein said aligning said three dimensional primitives comprises finding an initial position for all primitives together by changing only their depth to adhere to geo-semantic constraints, followed by modifying shapes shape of the primitives. 
     
     
         18 . A user interface for carrying out the method of  claim 1 , the user interface comprising an outline view of a current photograph on which view to carry out interactive sweeping to define cross sections of respective primitives and on which to snap said cross-sections. 
     
     
         19 . The user interface of  claim 18 , further comprising a solid model view and a texture view respectively of said current photograph, and selectability for user selection between different basic cross-sectional shapes. 
     
     
         20 . A method of digitally forming a three-dimensional geometric primitive from a two-dimensional geometric primitive from a two-dimensional photograph or drawing, comprising:
 interactively obtaining user input to draw a two-dimensional cross section of the primitive and then using further user input to sweep the cross-section over a length of the primitive.   
     
     
         21 . A method of forming a derivation of a photograph or drawing, the photograph incorporating a two dimensional representation of a three-dimensional object, said three-dimensional object comprising geometric primitives, the two-dimensional representation being a rotation or other transformation of an original two-dimensional representation, the rotation being formed by:
 carrying out the method of  claim 1  to form a three-dimensional model of said original two-dimensional representation;   rotating or otherwise transforming said three-dimensional model; and   projecting said rotated or otherwise transformed three-dimensional model onto a two-dimensional surface to form said derivation.

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