Systems and methods for ultrasonic velocity and acceleration detection
Abstract
The present disclosure provides systems and methods associated with determining velocity and/or acceleration information using ultrasound. A system may include one or more ultrasonic transmitters and/or receivers. An ultrasonic transmitter may be configured to transmit ultrasound into a region bounded by one or more surfaces. The ultrasonic receiver may detect a Doppler shift of reflected ultrasound to determine an acceleration and/or velocity associated with an object. The velocity and/or acceleration information may be utilized to modify the state of a gaming system, entertainment system, infotainment system, and/or other device. The velocity and/or acceleration date may be used in combination with a mapping or positioning system that generates positional data associated with the objects.
Claims
exact text as granted — not AI-modified1 - 252 . (canceled)
253 . A method for determining velocity data of an object within a region, comprising:
determining, via a processor, a relative position of an object within a region; transmitting, via an ultrasonic transmitter, ultrasound into the region; receiving, via an ultrasonic receiver, an ultrasonic reflection of the transmitted ultrasound from a site on the object within the region; detecting, via the processor, a shift of the ultrasonic reflection received by the ultrasonic receiver relative to the transmitted ultrasound; calculating, via the processor, a first velocity component associated with the site based on the detected shift of the received ultrasonic reflection; and modifying, via the processor, a state of an entertainment device based on the relative position of the object and the first velocity component of the site.
254 . The method of claim 253 , wherein a signal from the entertainment device is used to identify the site on the object at which to calculate the first velocity component.
255 . The method of claim 253 , wherein a signal from the entertainment device is used to identify a time at which to calculate the first velocity component.
256 . The method of claim 253 , wherein a signal from the entertainment device is used to identify a direction in which to calculate the first velocity component
257 . The method of claim 253 , wherein determining a relative position comprises transmitting and receiving electromagnetic radiation in order to determine a relative position of an object within a region using electromagnetic reflections.
258 . The method of claim 253 , wherein determining a relative position comprises receiving positional data from an external source.
259 . The method of claim 253 , wherein the first velocity component associated with the site comprises a velocity component along a vector formed by the difference between the vector direction of the transmitted ultrasound arriving at the site and the vector direction of the reflected ultrasound departing from the site.
260 . The method of claim 253 , wherein detecting a shift of the ultrasonic reflection comprises calculating a frequency shift of the received ultrasonic reflection relative to a frequency of the transmitted ultrasound.
261 . The method of claim 253 , wherein detecting a shift of the ultrasonic reflection comprises calculating one of a time delay and a phase shift of the received ultrasonic reflection relative to a timing or phase of the transmitted ultrasound.
262 . The method of claim 253 , wherein detecting a shift of the ultrasonic reflection comprises calculating a wavelength shift of the received ultrasonic reflection relative to a wavelength of the transmitted ultrasound.
263 . The method of claim 253 , wherein the state comprises the state of a software program used by the entertainment device.
264 . The method of claim 263 , wherein the software program comprises an element of a video game.
265 . The method of claim 253 , wherein transmitting ultrasound into the region comprises:
transmitting a first ultrasonic pulse that is received as the direct ultrasonic reflection; and transmitting a second ultrasonic pulse that is received as the rebounded ultrasonic reflection.
266 . The method of claim 253 , further comprising:
receiving a direct ultrasonic reflection from an object within the region, and receiving a rebounded ultrasonic reflection from the object, wherein the rebounded ultrasonic reflection comprises ultrasound reflected by the object and the first surface, and then received by the ultrasonic receiver; generating direct positional data associated with the object based on the direct ultrasonic reflection; generating rebounded positional data using the rebounded ultrasonic reflection of the object from the first surface; and generating enhanced positional data by combining the direct positional data and the rebounded positional data.
267 . A computer-readable medium comprising program code that, when executed by a processor, causes the processor to perform a method comprising:
determining, via a processor, a relative position of an object within a region; transmitting, via an ultrasonic transmitter, ultrasound into the region; receiving, via an ultrasonic receiver, an ultrasonic reflection of the transmitted ultrasound from a site on the object within the region; detecting, via the processor, a shift of the ultrasonic reflection received by the ultrasonic receiver relative to the transmitted ultrasound; calculating, via the processor, a first velocity component associated with the site based on the detected shift of the received ultrasonic reflection; and modifying, via the processor, a state of an entertainment device based on the relative position of the object and the first velocity component of the site.
268 . The computer-readable medium of claim 267 , wherein a signal from the entertainment device is used to identify the site on the object at which to calculate the first velocity component.
269 . The computer-readable medium of claim 267 , wherein a signal from the entertainment device is used to identify a time at which to calculate the first velocity component.
270 . The computer-readable medium of claim 267 , wherein a signal from the entertainment device is used to identify a direction in which to calculate the first velocity component
271 . The computer-readable medium of claim 267 , wherein determining a relative position comprises transmitting and receiving electromagnetic radiation in order to determine a relative position of an object within a region using electromagnetic reflections.
272 . The computer-readable medium of claim 267 , wherein determining a relative position comprises receiving positional data from an external source.
273 . The computer-readable medium of claim 267 , wherein the first velocity component associated with the site comprises a velocity component along a vector formed by the difference between the vector direction of the transmitted ultrasound arriving at the site and the vector direction of the reflected ultrasound departing from the site.
274 . The computer-readable medium of claim 267 , wherein detecting a shift of the ultrasonic reflection comprises calculating a frequency shift of the received ultrasonic reflection relative to a frequency of the transmitted ultrasound.
275 . The computer-readable medium of claim 267 , wherein detecting a shift of the ultrasonic reflection comprises calculating one of a time delay and a phase shift of the received ultrasonic reflection relative to a timing or phase of the transmitted ultrasound.
276 . The computer-readable medium of claim 267 , wherein detecting a shift of the ultrasonic reflection comprises calculating a wavelength shift of the received ultrasonic reflection relative to a wavelength of the transmitted ultrasound.
277 . The computer-readable medium of claim 267 , wherein the state comprises the state of a software program used by the entertainment device.
278 . The computer-readable medium of claim 277 , wherein the software program comprises an element of a video game.
279 . The computer-readable medium of claim 267 , wherein transmitting ultrasound into the region comprises:
transmitting a first ultrasonic pulse that is received as the direct ultrasonic reflection; and transmitting a second ultrasonic pulse that is received as the rebounded ultrasonic reflection.
280 . The computer-readable medium of claim 267 , the method further comprising:
receiving a direct ultrasonic reflection from an object within the region, and receiving a rebounded ultrasonic reflection from the object, wherein the rebounded ultrasonic reflection comprises ultrasound reflected by the object and the first surface, and then received by the ultrasonic receiver; generating direct positional data associated with the object based on the direct ultrasonic reflection; generating rebounded positional data using the rebounded ultrasonic reflection of the object from the first surface; and generating enhanced positional data by combining the direct positional data and the rebounded positional data.Cited by (0)
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