3-D Immersion Technology in a Virtual Store
Abstract
A system creates an enhanced virtual shopping experience, and includes means for generating a 3-D mesh model of a person's body contours; means for digitizing the three-dimensional shape of a piece of clothing when worn by the correspondingly sized body; means for measuring surface friction and intensity/frequency of vibrations produced during sliding tactile contact with the material of the clothing, for digitally approximating a material's texture; and a means for obtaining three dimensional visual images of the interior of a store. A 3-D headset is configured to receive the three-dimensional visualization of the store interior, and provide it to a person that may also wear a wired glove and body suit configured to provide tactile feedback or feedback through the use of electrodes. A software algorithm digitally inserts the person's mesh model into the three-dimensional store visualization, and allows manipulation of it therein, including realistic simulated contact of objects therein using reverse-electro-vibrations sent to the body suit.
Claims
exact text as granted — not AI-modifiedWe claim:
1 . A system to enable an enhanced virtual shopping experience, said system comprising:
means for generating a 3-D mesh model of a person's body contours; means for digitizing the three-dimensional shape of a piece of clothing when worn by the correspondingly sized body; means for measuring the surface friction and the intensity and frequency of the vibrations produced during sliding tactile contact with the material of the piece of clothing, for digitally approximating a texture of the material; means for obtaining three dimensional visual images of the interior of a store; a 3-D headset configured to receive the three-dimensional visualization of the interior of the store, and to provide the visualization to the wearer; a wired glove and body suit configured to provide feedback to the wearer; a software algorithm configured to enable said 3-D mesh model of the person's body to be digitally inserted into said three-dimensional visualization of the interior of the store; said software algorithm further configured to manipulate said 3-D mesh model within the store, and to provide a current to a portion of said glove or suit to provide reverse-electro-vibration thereto, to correspond to the object that is in contact with the wearer, to create the appropriate sensation of contact that simulates actual contact.
2 . The system according to claim 1 wherein the shopping experience can be enhanced through the interaction or use of social media.
3 . The system according to claim 1 wherein an Avatar is generated by the system
4 . The system according to claim 3 wherein one Avatar can interact and shop with other Avatars.
5 . The system according to claim 4 wherein the Avatars can be manipulated through the use of social media.
6 . The system according to claim 1 wherein the model can be viewed in real time.
7 . The system according to claim 1 wherein the model can be viewed in lag time.
8 . The system according to claim 1 where the user is provided with a first person experience.
9 . The system according to claim 1 wherein the stores can be viewed in real time.
10 . The system according to claim 1 wherein the stores can be viewed in lag time.
11 . The system according to claim 1 wherein the feedback is tactile feedback.
12 . The system according to claim 1 wherein the feedback is electronic feedback.Join the waitlist — get patent alerts
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