US2018068518A1PendingUtilityA1
Multi-reel nudge skill-based redemption game
Est. expiryJun 25, 2033(~7 yrs left)· nominal 20-yr term from priority
G07F 17/3213G07F 17/34G07F 17/3265
57
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Claims
Abstract
Aspects of the disclosure relate to a multi-reel skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. Adjustment arrows are displayed for a subset of the plurality of simulated reels. The player selects a simulated reel and a direction of adjustment for the simulated reel. If the player's adjustment creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method, comprising:
rendering, by a game terminal, a plurality of simulated reels displayed in adjacent columns associated with a skill-based game, each simulated reel comprising a plurality of symbols, and the plurality of simulated reels comprising at least four simulated reels, wherein a first subset of simulated reels comprises at least two simulated reels each having a first predetermined rate of revolution which is substantially the same, wherein a second subset of simulated reels comprises at least two reels each having a predetermined rate of revolution, and wherein the rate of revolution of each reel of the second subset is faster than the first predetermined rate of revolution; receiving, by the game terminal, an indication from a player to participate in the skill-based game; simulating, by the game terminal, a plurality of rotations respectively associated with the plurality of rendered simulated reels; rendering, by the game terminal, indicia associated with at least one of the plurality of rotated simulated reels, wherein each of the indicia represents a direction of adjustment of a position of a respective rotated simulated reel; receiving, by the game terminal, a player selection of an indicia associated with at least one rotated simulated reel, adjusting, by the game terminal, the at least one rotated simulated reel based at least on the received user selection of the indicia; rendering, by the game terminal, a plurality of adjusted rotated simulated reels; determining, by the game terminal, if symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and assigning, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols.
2 . The method of claim 1 , wherein the plurality of simulated reels forms an array and the predetermined rate of revolution increases as the position of a rotated simulated within the array increases.
3 . The method of claim 1 , wherein the plurality of simulated reels forms an array and the predetermined rate of revolution decreases as the position of a rotated simulated within the array increases.
4 . The method of claim 1 , wherein the plurality of simulated reels forms an array of five simulated reels, and wherein the first subset comprises three simulated reels.
5 . The method of claim 4 , wherein the first subset comprises three non-adjacent simulated reels.
6 . The method of claim 1 , wherein the indicia are associated with the first subset.
7 . The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel upwards at least one space.
8 . The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel downwards at least one space.
9 . A method, comprising:
rendering, by a game terminal, a plurality of simulated reels displayed in adjacent columns associated with a skill-based game, each simulated reel comprising a plurality of symbols, and the plurality of simulated reels comprising at least four simulated reels, wherein a first subset of simulated reels comprises at least two simulated reels and a second subset of simulated reels comprises at least two reels; receiving, by the game terminal, an indication from a player to participate in the skill-based game; simulating, by the game terminal, a plurality of rotations respectively associated with the plurality of rendered simulated reels, wherein the simulated reels in the second subset spin for a longer period of time than the simulated reels in the first subset; rendering, by the game terminal, indicia associated with at least one of the plurality of rotated simulated reels, wherein each of the indicia represents a direction of adjustment of a position of a respective rotated simulated reel; receiving, by the game terminal, a player selection of an indicia associated with at least one rotated simulated reel, adjusting, by the game terminal, the at least one rotated simulated reel based at least on the received user selection of the indicia; rendering, by the game terminal, a plurality of adjusted rotated simulated reels; determining, by the game terminal, if symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and assigning, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols.
10 . The method of claim 1 , wherein the plurality of simulated reels forms an array and the length of spinning time increases as the position of a rotated simulated within the array increases.
11 . The method of claim 1 , wherein the plurality of simulated reels forms an array and the length of spinning time decreases as the position of a rotated simulated within the array increases.
12 . The method of claim 1 , wherein the plurality of simulated reels forms an array of five simulated reels, and wherein the first subset comprises three simulated reels.
13 . The method of claim 12 , wherein the first subset comprises three non-adjacent simulated reels.
14 . The method of claim 1 , wherein the indicia are associated with the first subset.
15 . The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel upwards at least one space.
16 . The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel downwards at least one space.
17 . The method of claim 1 , wherein the simulated reels within the first subset spin for substantially the same period of time.
18 . The method of claim 1 , wherein the simulated reels within the second subset spin for substantially the same period of time.
19 . The method of claim 1 , wherein the simulated reels within the first subset spin for different periods of time.
20 . The method of claim 1 , wherein the simulated reels within the second subset spin for different periods of time.Cited by (0)
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