System for remote game access
Abstract
A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for enabling a user to remotely access a game, the system comprising:
a first plurality of game consoles, including games consoles that include respective game controller interfaces, audio outputs, and video outputs; and a remote console server comprising: a console virtualization engine configured to selectively provide remote clients of users access to the first plurality of game consoles, wherein the console virtualization engine is configured to:
provide access to a first game console from the first plurality of game consoles to a user requesting a first game session;
receive packetized control signals from a remote game controller associated with the requesting user;
convert the received packetized game control signals to a form compatible with the first game console;
receive audio and video data output from the first game console;
encode and packetize the audio and video output data from the first game console;
transmit the encoded and packetized audio and video output data from the first game console to a client associated the requesting user;
store a game configuration, corresponding to the first session of game play with the first game console;
enable another of the first plurality of game consoles access to the stored game configuration during a second game session of the requesting user.Cited by (0)
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