US2018099217A1PendingUtilityA1

System for remote game access

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Assignee: ELBO INCPriority: Jun 29, 2006Filed: May 23, 2017Published: Apr 12, 2018
Est. expiryJun 29, 2026(expired)· nominal 20-yr term from priority
A63F 2300/406A63F 2300/204A63F 2300/538A63F 13/327A63F 2300/409A63F 13/32G06F 17/00A63F 2300/513A63F 2300/407A63F 2300/405A63F 13/23A63F 13/335A63F 13/00A63F 2250/52A63F 13/35A63F 2009/2488A63F 13/323A63F 9/24A63F 2300/402A63F 13/33G06F 3/01A63F 2300/403A63F 13/54A63F 2300/6045A63F 13/12A63F 13/30
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Claims

Abstract

A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system for enabling a user to remotely access a game, the system comprising:
 a first plurality of game consoles, including games consoles that include respective game controller interfaces, audio outputs, and video outputs; and   a remote console server comprising:   a console virtualization engine configured to selectively provide remote clients of users access to the first plurality of game consoles, wherein the console virtualization engine is configured to:
 provide access to a first game console from the first plurality of game consoles to a user requesting a first game session; 
 receive packetized control signals from a remote game controller associated with the requesting user; 
 convert the received packetized game control signals to a form compatible with the first game console; 
 receive audio and video data output from the first game console; 
 encode and packetize the audio and video output data from the first game console; 
 transmit the encoded and packetized audio and video output data from the first game console to a client associated the requesting user; 
 store a game configuration, corresponding to the first session of game play with the first game console; 
 enable another of the first plurality of game consoles access to the stored game configuration during a second game session of the requesting user.

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