US2018126257A1PendingUtilityA1

Method for playing screen baseball using a pitching mode

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Assignee: REALYAGU ZONE CO LTDPriority: Nov 8, 2016Filed: Nov 6, 2017Published: May 10, 2018
Est. expiryNov 8, 2036(~10.3 yrs left)· nominal 20-yr term from priority
A63B 69/0002A63B 2220/30A63B 71/0622A63B 2071/0638A63B 2220/14A63F 13/812A63B 2069/0008A63B 24/0087A63B 69/40A63F 13/426A63B 2220/833A63F 13/26A63F 13/55A63B 2069/0006A63F 7/0608A63B 71/022A63B 2220/10
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Claims

Abstract

The present disclosure relates to a method for playing screen baseball and, more specifically, to a method for playing screen baseball which can be played in a manner similar to a real baseball game by further using a catching position, a ball speed, and a batter level while using a strike zone and a mitt zone along with a pitching mode in calculating the results of pitching.

Claims

exact text as granted — not AI-modified
1 . A method for playing screen baseball using a pitching mode, the method comprising:
 (a) setting a mitt zone by a mitt zone setting module;   (b) projecting a preset strike zone and the mitt zone set in step (a) onto a screen by a screen image unit;   (c) calculating a catching position based on information confirmed in a sensor by a catching position calculation module;   (d) calculating a pitching result according to a first method that was preset using a correlation between the mitt zone set in step (a) and the catching position calculated in step (c), by a pitching result calculation module; and   (e) playing screen baseball according to the baseball rules by a game operation module, by repeating steps (a) to (d) for each pitch of a pitcher,   wherein the first method preset in step (d) is to calculate in such a manner that as the catching position calculated in step (c) becomes farther from a center of the mitt zone, the probability of a pitching result being a “strike” decreases while the probability of a pitching result being a “hit” increases.   
     
     
         2 . The method of  claim 1 ,
 wherein step (c) further comprises (c1) calculating a ball speed based on information confirmed in the sensor by a ball speed calculation module; and   step (d) further comprises (d1) calculating a pitching result according to a second method that was preset using the ball speed calculated in step (c1), by the pitching result calculation module,   wherein the second method preset in step (d1) is to calculate in such a manner that as the ball speed calculated in step (c1) decreases, the probability of a pitching result being a “strike” decreases while the probability of a pitching result being a “hit” increases.   
     
     
         3 . The method of  claim 2 , wherein step (b) further comprises projecting the information on batters that was loaded in a player database, onto the screen by the screen image unit. 
     
     
         4 . The method of  claim 3 , wherein:
 step (c) further comprises (c3) confirming a batter level from the information on batters by a batter level calculation module; and   step (d) further comprises (d3) calculating a pitching result according to a third method that was preset using the confirmed batter levels calculated in step (c3), by the pitching result calculation module,   wherein the third method preset in step (d3) is to calculate in such a manner that as the batter level confirmed in step (c3) becomes higher, the probability of a pitching result being a “strike” decreases while the probability of a pitching result being a “hit” increases.   
     
     
         5 . The method of  claim 4 ,
 wherein step (d) calculates the pitching result by adding up a first value calculated according to the correlation between the mitt zone set in step (a) and the catching position calculated in step (c), a second value using the ball speed calculated in step (c1), and a third value using the confirmed batter level calculated in step (c3), by the pitching result calculation module, wherein as a sum of the added-up values increases, the probability of a pitching result being a “strike” decreases while the probability of a pitching result being a “hit” increases, and   wherein the first value increases as the catching position becomes farther from the center of the mitt zone, the second value increases as the ball speed becomes lower, and the third value increases as the batter level becomes higher.   
     
     
         6 . The method of  claim 1 , wherein in step (a), the mitt zone is set in such a manner that the center of the mitt zone is positioned inside the strike zone by the mitt zone setting module. 
     
     
         7 . The method of  claim 6 , wherein when the catching position calculated in step (c) is outside the strike zone, the pitching result is calculated to be a “swing-and-miss” or “ball” by the pitching result calculation module in step (d). 
     
     
         8 . The method of  claim 1 , wherein after step (b) and before step (c), the game operation module transmits a signal so that a toss machine tosses a ball when a discharge signal is approved in a discharge signal device. 
     
     
         9 . The method of  claim 8 , wherein, after step (e), further comprising:
 (f)projecting an event image onto the screen by the screen image unit when the event image is approved by an event execution module;   (g) transmitting a signal by the game operation module so that the toss machine tosses a ball when a discharge signal is approved in the discharge signal device;   (h) calculating a catching position by the catching position calculation module based on the information confirmed in the sensor; and   (i)calculating the event result preset corresponding to the calculated catching position by the event execution module, and projecting an event image corresponding to the calculated event result onto the screen by the screen image unit.

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