US2018161672A1PendingUtilityA1

Multi-instance, multi-user virtual reality spaces

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Assignee: SHUSTER BRIAN MARKPriority: Mar 7, 2007Filed: Feb 12, 2018Published: Jun 14, 2018
Est. expiryMar 7, 2027(~0.7 yrs left)· nominal 20-yr term from priority
A63F 2300/407G06T 19/20A63F 13/79A63F 13/30A63F 2300/5553G06T 2200/04G06T 15/08G06T 7/20G06T 17/00A63F 2300/5533A63F 2300/8082G06T 2219/024G06T 2215/12A63F 13/358G06T 19/003A63F 13/20A63F 13/35G06T 13/40A63F 13/5252G06T 19/006A63F 13/12
64
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Claims

Abstract

A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method, comprising:
 modeling, by a server, a multi-dimensional virtual reality environment, comprising:   an avatar; and   a plurality of users of the multi-dimensional virtual reality environment, wherein each of the users provide control inputs to the avatar; and   animating the avatar, wherein the animating comprises at least two users sharing control of the avatar by each providing at least some control inputs to generate the animation.   
     
     
         2 . The method of  claim 1 , further comprising aggregating the control inputs from the at least two users, and animating the avatar based on the aggregated control inputs. 
     
     
         3 . The method of  claim 1 , further comprising animating the avatar by assigning the control inputs from the at least two users to the movements of the avatar in a round robin manner. 
     
     
         4 . The method of  claim 1 , wherein the animated avatar may be seen by all of the plurality of users.

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