US2018176705A1PendingUtilityA1

Wireless exchange of data between devices in live events

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Assignee: ACCUSONUS INCPriority: Mar 13, 2014Filed: Feb 19, 2018Published: Jun 21, 2018
Est. expiryMar 13, 2034(~7.7 yrs left)· nominal 20-yr term from priority
H04R 2227/001H04R 3/04H04R 29/008H04R 27/00H04R 29/007H04R 2227/003H04R 2227/009H04S 2400/15H04S 3/00
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Claims

Abstract

A method for wireless data exchange between devices in live events is presented. A method for exploring data of multiple devices in order to get information on the acoustic paths in different locations of venues is also provided. A method of exploring the microphones of sound-capturing devices of live event's audience is also presented.

Claims

exact text as granted — not AI-modified
1 - 12 . (canceled) 
     
     
         13 . A sound effect system for a live music event which includes singing voices and music comprising:
 a console connected wirelessly with a plurality of sound emitting devices, wherein the sound emitting devices are located in an audience area of a live event;   wherein the sound emitting devices wirelessly capture one or more sound signals from the console and play the captured signals on at least one speaker of the sound emitting devices; and   a transmitter, connected to the console, that sends sound signals to the one or more of the sound capturing devices, wherein the console further receives the singing voices and music from which it creates the sound signals for transmission to the sound emitting devices.   
     
     
         14 . The system of  claim 13 , wherein the sound capturing devices are one or more of smartphones, tablet computers, laptop or desktop computers, head-mounted or otherwise wearable computers, portable recorders, video cameras, headphones, hats, headbands, earpieces or any other type of wearable or hand-held computer. 
     
     
         15 . The system of  claim 13 , wherein the live event is one or more of sport event, political gathering, festival, religious ceremony, TV show, game, music event, theatre event, dance event and art performance. 
     
     
         16 . The system of  claim 13 , wherein the music signals are live music signals or pre-recorded music signals. 
     
     
         17 . A method for using a sound effect system for a live music event which includes singing voices and music comprising:
 wirelessly connecting a console with a plurality of sound emitting devices, wherein the sound emitting devices are located in an audience area of a live event;   wherein the sound emitting devices wirelessly capture one or more sound signals from the console and play the captured signals on the speaker of the sound emitting devices;   transmitting, by a transmitter connected to the console, sound signals to the one or more sound capturing devices; and   receiving, by a receiver connected to the console, the singing voices and music from which the console creates the sound signals for transmission to the sound emitting devices.   
     
     
         18 . The method of  claim 17 , wherein the sound capturing devices are one or more of smartphones, tablet computers, laptop or desktop computers, head-mounted or otherwise wearable computers, portable recorders, video cameras, headphones, hats, headbands, earpieces or any other type of wearable or hand-held computer. 
     
     
         19 . The method of  claim 17 , wherein the live event is one or more of sport event, political gathering, festival, religious ceremony, TV show, game, music event, theatre event, dance event and art performance. 
     
     
         20 . The method of  claim 17 , wherein the music signals are live music signals or pre-recorded music signals.

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