US2018322728A1PendingUtilityA1

Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking

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Assignee: BALLY GAMING INCPriority: Dec 14, 2010Filed: Jul 12, 2018Published: Nov 8, 2018
Est. expiryDec 14, 2030(~4.4 yrs left)· nominal 20-yr term from priority
A63F 2300/6661G07F 17/3211G07F 17/34G07F 17/3267H04N 13/305G07F 17/3213A63F 2300/1087G02B 30/27H04N 13/31A63F 13/00A63F 2250/307G02B 27/2214G02B 27/225G02B 30/30
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Claims

Abstract

Gaming devices and methods are set forth which provide for determination of the movement of a player's face or body and to use the determination for providing a motion parallax effect to content provided from a remote source at a portion of a video display.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An electronic gaming device in a systems network, the network including a systems content source, the device comprising:
 a processor;   a video display for displaying auto-stereoscopic images to a user at least at a first portion of the video display;   an apparatus for acquiring data representing the relative position of at least a portion of the user's body relative to the video display;   a memory storage device configured to store instruction which, when executed by the processor, cause the gaming device to perform operations for (a) displaying game content at the first portion of the video display, (b) processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.   
     
     
         2 . The gaming device of  claim 1  comprising said apparatus is an apparatus for generating data corresponding to position of the head of the player. 
     
     
         3 . The gaming device of  claim 1  comprising said apparatus is an apparatus for generating data corresponding to position of the eyes of the player. 
     
     
         4 . The gaming device of  claim 1  comprising said apparatus is an apparatus operative in the electromagnetic spectra. 
     
     
         5 . The gaming device of  claim 4  comprising said apparatus is selected from group consisting of a digital camera and infrared camera. 
     
     
         6 . The gaming device of  claim 1  comprising said apparatus is an apparatus operative to transmit and receive acoustic signals. 
     
     
         7 . The gaming device of  claim 1  comprising said processor configured to display said image in a first state representing the rendition of the image based upon motion parallax and a second state representing rendition of the image without consideration of the motion parallax. 
     
     
         8 . The gaming device of  claim 7  comprising said processor configured to change the display of the image between said first and second states in response to a command. 
     
     
         9 . The gaming device of  claim 1  comprising said video display includes a touch screen input device, said processor configured to coordinate the touch input locations of said touch screen input device in connection with the rendition of said system content at said display based upon the motion parallax. 
     
     
         10 . The gaming device of  claim 9  comprising said processor configured to render said image at said display based upon the motion parallax to display additional features of said system content and to coordinate the touch input locations to include the said one or more of said additional elements. 
     
     
         11 . The gaming device of  claim 1  comprising said processor is configured to include a first application applying a first motion parallax application effect to said rendition and a second application applying a lesser motion parallax effect to said rendition. 
     
     
         12 . The gaming device of  claim 11  comprising said processor configured to select between said first and second applications for at least some of said image to alter the motion parallax effect on the view of the image. 
     
     
         13 . The gaming device of  claim 12  comprising said processor configured to select between said first and second applications in response to a command. 
     
     
         14 . A system for presenting auto-stereoscopic system content from a remote source on a gaming device which is adapted to provide game content to a player comprising:
 the gaming device including a video display and a processor;   a remote server configured for delivering the system content to the gaming device;   a communication network to provide communication between the gaming device and the remote server;   apparatus at the gaming device for generating data corresponding to at least the approximate position correlated to the position of the player's head relative to the video display, changes to said relative position changeable during operation of the gaming device;   one or more of the processor and server configured to cause the gaming device to perform operations for (a) displaying game content at a first portion of the video display, (b) processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.   
     
     
         15 . The system of  claim 14  comprising said apparatus is an apparatus for generating data corresponding to position of the eyes of the player. 
     
     
         16 . The system of  claim 14  comprising the server is configured to store data corresponding to player playing activity and the sever content relates to the activity. 
     
     
         17 . A method for providing player gaming activity information to a player at a gaming device:
 acquiring data corresponding to the positions of the player's eyes relative to a video display;   displaying at the video display game content;   storing at a remote server data corresponding to the gaming activity of the player;   controlling the video display to display at least one image related to the play of the game in a two-dimensional state, processing the acquired data to determine the relative position of the user to the video display and (c) based upon the determined relative position of the user rendering the system content based upon motion parallax with a three-dimensional effect at a second portion of the video display.   
     
     
         18 . The method of  claim 17  comprising acquiring data corresponding to the positions of the player's eyes with one of a digital camera and infrared camera. 
     
     
         19 . The method of  claim 17  comprising controlling the video display to display the system content in a first state representing the content based upon motion parallax and a second state representing rendition of the content without consideration of the motion parallax. 
     
     
         20 . The method of  claim 17  comprising changing the display of the system content between the first and second states in response to a command.

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