US2019012696A1PendingUtilityA1
Interactive sports apparel
Assignee: FABTALE PRODUCTIONS PTY LTDPriority: Mar 28, 2013Filed: Sep 17, 2018Published: Jan 10, 2019
Est. expiryMar 28, 2033(~6.6 yrs left)· nominal 20-yr term from priority
Inventors:Frank Shaffer
H04L 63/083H04L 63/102G06Q 30/0241H04L 29/06H04L 12/08H04W 12/06
42
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Claims
Abstract
An interactive sports apparel that includes a scannable code forming part of the apparel, and a server configured to simultaneously deliver static media content and streaming media content to content placeholders residing on a scanner that scans the code on the apparel. The static and streaming media each have content based on proximity of the scanner to the apparel, and a user profile associated with the scanner.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An interactive sports apparel, comprising:
an article of sports apparel having a scannable code forming part of the apparel; and a server configured to simultaneously deliver static media content and streaming media content to respective content placeholders residing on a scanner that scans the code on said apparel, the static media and the streaming media each having content that is determined based on:
a proximity of the scanner to said apparel; and
a user profile associated with the scanner.
2 . The interactive sports apparel of claim 1 , wherein the streaming media is a video.
3 . The interactive sports apparel of claim 1 , wherein the streaming media is a training video.
4 . The interactive sports apparel of claim 1 , wherein the streaming media is a video taken from a wearer of said apparel.
5 . The interactive sports apparel of claim 1 , wherein the streaming media plays only when the scanner is within a predetermined distance of said apparel.
6 . The interactive sports apparel of claim 1 , wherein said apparel is a shirt.
7 . The interactive sports apparel of claim 1 , wherein said code is a QR code.
8 . The interactive sports apparel of claim 1 , wherein said server is configured to deliver the static media and the streaming media based on a GPS location of the scanner.
9 . The interactive sports apparel of claim 1 , wherein said scannable code on said apparel is only active for a predetermined time.
10 . A method for dynamically delivering streaming media content and static media content to a user, comprising:
receiving a scan code identification at a server, the scan code identification being associated with a scannable graphic code forming part of an article of sports apparel; receiving, at the server, location data of a scanner; and delivering streaming media content and static media content to the scanner based on:
proximity of the scanner to the sports apparel having the scannable graphic code; and
a user profile associated with the scanner.
11 . The method of claim 10 , wherein the streaming media is video.
12 . The method of claim 10 , wherein the streaming media is a training video.
13 . The method of claim 10 , further comprising receiving video from a wearer of the sports apparel and delivering the video from the wearer of the sports apparel to the scanner.
14 . The method of claim 10 , wherein the streaming media is only delivered when the scanner is within a predetermined distance to the scanner.
15 . The method of claim 10 , wherein the sports apparel is a shirt.
16 . The method of claim 10 , wherein the scannable graphic code is a QR code.
17 . The method of claim 10 , wherein the streaming media is delivered to the scanner based on a GPS location of the scanner.
18 . The method of claim 10 , wherein the scannable graphic code is active only for a predetermined time.Join the waitlist — get patent alerts
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