Systems and methods for sensor-based mobile gaming
Abstract
A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
Claims
exact text as granted — not AI-modified1 . A system comprising:
an emitter having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to a specific augmented-reality game, the emitter configured to emit an emitter signal, the emitter being controlled by a first player; a receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay, the receiver configured to receive the emitter signal and generate a receiver signal in response to the emitter signal; a smartphone comprising:
a gameplay cloud interface configured to:
provide a previously generated game code to a wireless remote server to initiate sensor-based augmented-reality gameplay of the specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from the first player to create an instance of the specific augmented-reality game;
receive the receiver signal and communicate an indication to the wireless remote server, in response to the receiver signal, the indication being associated with an in-game action taken in the specific augmented-reality game;
receive a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the in-game action to generate the change in gameplay state; and
present gameplay information based on the change in gameplay state, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.
2 . The system of claim 1 , wherein the indication indicates an interaction with a virtual object in the specific augmented-reality game.
3 . The system of claim 1 , wherein the indication indicates an interaction with a second player in the specific augmented-reality game.
4 . The system of claim 1 , wherein the receiver is controlled by a second player.
5 . The system of claim 1 , wherein the gameplay cloud interface is further configured to pair the smartphone to one or more of the emitter and the receiver.
6 . The system of claim 1 , wherein the emitter and the receiver are incorporated into a modular peripheral device.
7 . The system of claim 1 , wherein the emitter is incorporated into one or more of a gun, a sword, a grenade, a bow, and a wand.
8 . The system of claim 1 , wherein the emitter signal comprises one or more of an infrared signal and a Near Field Communications (NFC) signal.
9 . The system of claim 1 , wherein the smartphone supports an Internet connection to the wireless remote server.
10 . A non-transitory computer readable medium comprising executable instructions, the executable instructions being executable by at least one processor to perform a method, the method comprising:
receiving instructions from a first player to create an instance of a specific augmented-reality game; providing a generated game code in response to the instructions; receiving the generated game code from a smartphone to initiate sensor-based augmented-reality gameplay of the specific augmented-reality game; receiving an indication from the smartphone, the indication being associated with an in-game action taken in the specific augmented-reality game, the smartphone generating the indication in response to receiving a receiver signal from a receiver, the receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay of the specific augmented-reality game, the receiver configured to receive an emitter signal from an emitter and generate the receiver signal in response to the emitter signal, the emitter having a first physical form corresponding to a first physical object used in the sensor-based augmented-reality gameplay, the emitter configured to emit the emitter signal, the emitter being controlled by a first player; determining a change in score based on the indication associated with the in-game action to generate a change in gameplay state; and providing the change in the gameplay state to the smartphone to present gameplay information based on the change in the gameplay state, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.
11 . The non-transitory computer readable medium of claim 10 , wherein the indication indicates an interaction with a virtual object in the specific augmented-reality game.
12 . The non-transitory computer readable medium of claim 10 , wherein the indication indicates an interaction with a second player in the specific augmented-reality game.
13 . The non-transitory computer readable medium of claim 10 , wherein the receiver is controlled by a second player.
14 . The non-transitory computer readable medium of claim 10 , wherein the smartphone further comprises a pairing module configured to pair the smartphone to one or more of the emitter and the receiver.
15 . The non-transitory computer readable medium of claim 10 , wherein the emitter and the receiver are incorporated into a modular peripheral device.
16 . The non-transitory computer readable medium of claim 10 , wherein the emitter is incorporated into one or more of a gun, a sword, a grenade, a bow, and a wand.
17 . The non-transitory computer readable medium of claim 10 , wherein the emitter signal comprises one or more of an infrared signal and a Near Field Communications (NFC) signal.
18 . The non-transitory computer readable medium of claim 10 , wherein the smartphone supports an Internet connection to the wireless remote server.
19 . The non-transitory computer readable medium of claim 10 , wherein the gameplay information comprises one or more of a gameplay level, gameplay points, and a gameplay life of the first player.
20 . A method comprising:
receiving instructions from a first player to create an instance of a specific augmented-reality game; providing a generated game code in response to the instructions; receiving the generated game code from a smartphone to initiate sensor-based augmented-reality gameplay of the specific augmented-reality game; receiving an indication from the smartphone, the indication being associated with an in-game action taken in the specific augmented-reality game, the smartphone generating the indication in response to receiving a receiver signal from a receiver, the receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay of the specific augmented-reality game, the receiver configured to receive an emitter signal from an emitter and generate the receiver signal in response to the emitter signal, the emitter having a first physical form corresponding to a first physical object used in the sensor-based augmented-reality gameplay, the emitter configured to emit the emitter signal, the emitter being controlled by a first player; determining a change in score based on the indication associated with the in-game action to generate a change in gameplay state; and providing the change in the gameplay state to the smartphone to present gameplay information based on the change in the gameplay state, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.Cited by (0)
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