US2019051103A1PendingUtilityA1

Augmented reality systems and methods for providing a wagering game having real-world and virtual elements

Assignee: IGT RENO NEVPriority: Aug 9, 2017Filed: Dec 22, 2017Published: Feb 14, 2019
Est. expiryAug 9, 2037(~11 yrs left)· nominal 20-yr term from priority
G07F 17/3213G07F 17/3227G07F 17/3258
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Claims

Abstract

An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;   determining, based on the live video signal, at least one second gaming element in real time; and   displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.   
     
     
         2 . The method of  claim 1 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and
 wherein the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.   
     
     
         3 . The method of  claim 2 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels,
 wherein each first payline has a unique combination of first gaming elements from every other first payline,   wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel,   wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.   
     
     
         4 . The method of  claim 3 , wherein each second payline contains all of the first gaming elements from at least one first payline. 
     
     
         5 . The method of  claim 4 , wherein the first outcome corresponding to at least one particular first payline is less favorable to the user than the second outcome corresponding to the at least one particular second payline that contains all of the first gaming elements from the at least one particular first payline. 
     
     
         6 . The method of  claim 1 , wherein the at least one first gaming element is at least one first game symbol so that the first outcome is based on the at least one first game symbol, and
 wherein the at least one second gaming element is at least one second game symbol so that the second outcome is based on the at least one first game symbol and the at least one second game symbol.   
     
     
         7 . An augmented reality system comprising:
 a memory; and   a processing device coupled to the memory, the processing device configured to:
 generate a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game; 
 determine, based on the live video signal, at least one second gaming element in real time; and 
 display the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game. 
   
     
     
         8 . The augmented reality system of  claim 7 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and
 wherein the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.   
     
     
         9 . The augmented reality system of  claim 8 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels,
 wherein each first payline has a unique combination of first gaming elements from every other first payline,   wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel, and   wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.   
     
     
         10 . The augmented reality system of  claim 9 , wherein each second payline contains all of the first gaming elements from at least one first payline. 
     
     
         11 . The augmented reality system of  claim 10 , wherein the first outcome corresponding to at least one particular first payline is less favorable to the user than the second outcome corresponding to the at least one particular second payline that contains all of the first gaming elements from the at least one particular first payline. 
     
     
         12 . The augmented reality system of  claim 7 , wherein the at least one first gaming element is at least one first game symbol so that the first outcome is based on the at least one first game symbol, and
 wherein the at least one second gaming element is at least one second game symbol so that the second outcome is based on the at least one first game symbol and the at least one second game symbol.   
     
     
         13 . A non-transitory computer readable medium comprising machine readable instructions configured to cause a processing device to perform a method comprising:
 generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;   determining, based on the live video signal, at least one second gaming element in real time; and   displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.   
     
     
         14 . The non-transitory computer readable medium of  claim 12 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and
 wherein the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.   
     
     
         15 . The non-transitory computer readable medium of  claim 14 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels,
 wherein each first payline has a unique combination of first gaming elements from every other first payline,   wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel, and   wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.   
     
     
         16 . The non-transitory computer readable medium of  claim 15 , wherein each second payline contains all of the first gaming elements from at least one first payline. 
     
     
         17 . The non-transitory computer readable medium of  claim 16 , wherein the first outcome corresponding to at least one particular first payline is less favorable to the user than the second outcome corresponding to the at least one particular second payline that contains all of the first gaming elements from the at least one particular first payline. 
     
     
         18 . The non-transitory computer readable medium of  claim 13 , wherein the at least one first gaming element is at least one first game symbol so that the first outcome is based on the at least one first game symbol, and
 wherein the at least one second gaming element is at least one second game symbol so that the second outcome is based on the at least one first game symbol and the at least one second game symbol.   
     
     
         19 . A method comprising:
 generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;   determining a wagering game being played by a player at a first gaming device at a first location;   determining that the player is leaving the first location; and   displaying a game interface to the user associated with the wagering game in the field of view of the user so that the user can continue to play the wagering game away from the first gaming device at a second location different from the first location.   
     
     
         20 . A method comprising:
 generating a live video signal of a scene associated with a field of view of a user at a first location;   determining that the user has access to a second location proximate to the first location; and   displaying a virtual element as part of the scene associated with providing access to the second location.   
     
     
         21 . The method of  claim 20 , wherein the virtual element is a virtual door overlaying a physical door to the second location within the scene. 
     
     
         22 . The method of  claim 21 , wherein the physical door is disguised so that the physical door does not appear to be a door in the scene. 
     
     
         23 . A method comprising:
 generating a live video signal of a scene associated with a field of view of a user;   determining, based on the live video signal, at least one real world non-gaming element in the scene in real time;   associating each of the at least one real-world non-gaming element with a corresponding game element of a wagering game in real time; and   displaying a game interface to the user as part of the scene, so that the gaming interface facilitates utilization of the at least one corresponding game element to play the game.

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