Sensory indications for future game events for multiple players of a wagering game
Abstract
A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method comprising:
providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players, each of the plurality of virtual players being associated with a respective player of a plurality of players of a wagering game; for each of the plurality of virtual players, transmitting display data corresponding to the SVE to a player device that is associated with the respective player, the data including user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE; transmitting sensory feedback data to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player, wherein the sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time; and at the predetermined future time, providing the benefit to the subset of the plurality of players.
2 . The computer-implemented method of claim 1 , wherein the player device comprises a display device, and
wherein the sensory indication is a visual indication provided to the display device.
3 . The computer-implemented method of claim 2 , wherein the visual indication comprises a graphical element moving from a first location in the SVE to a second location in the SVE, and
wherein the second location is closer to the location of the virtual player than the first location.
4 . The computer-implemented method of claim 2 , wherein the visual indication is an approaching cloud, a group of fairies, a jazz band, a swarm of bees, or a herd of wild animals.
5 . The computer-implemented method of claim 1 , wherein the player device comprises an audio device, and
wherein the sensory indication is an audio indication provided to the audio device.
6 . The computer-implemented method of claim 5 , wherein the audio element comprises a sound having a first volume at a first time and a second volume louder than the first volume at a second time, wherein the second time is after the first time and before the predetermined future time.
7 . The computer-implemented method of claim 5 , wherein the audio element is a three-dimensional audio element that simulates a source location in the SVE for the audio element.
8 . The computer-implemented method of claim 5 , wherein the audio element comprises one of a sound effect or a musical cue.
9 . The computer-implemented method of claim 1 , wherein the player device comprises a haptic feedback device, and
wherein the sensory indication is a haptic indication provided to the haptic feedback device.
10 . The computer-implemented method of claim 9 , wherein the haptic indication comprises one of a tactile element, a pressure element, a vibration element, or a temperature change element.
11 . The computer-implemented method of claim 1 , wherein the player device comprises a virtual reality (VR) display configured to provide the sensory indication so that the player perceives the sensory indication as being associated with a virtual location in the SVE in a VR scene in a field of view of the player.
12 . The computer-implemented method of claim 1 , wherein the player device comprises an augmented reality (AR) display configured to provide the sensory indication so that the player perceives the sensory indication as being associated with a location in a real-world scene in a field of view of the player.
13 . The computer-implemented method of claim 1 , further comprising randomly selecting the subset of players to which the benefit will be provided.
14 . The computer-implemented method of claim 1 , further comprising selecting the subset of players to which the benefit will be provided based on the play activity of the wagering game by the subset of players.
15 . The computer-implemented method of claim 1 , further comprising providing a second benefit to a second subset of players associated with the first subset of players at the predetermined future time.
16 . A gaming system comprising:
a memory; and a processor coupled to the memory, the processor configured to perform a method comprising:
providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players, each of the plurality of virtual players being associated with a respective player of a plurality of players of a wagering game;
for each of the plurality of virtual players, transmitting display data corresponding to the SVE to a player device that is associated with the respective player, the data including user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE;
transmitting sensory feedback data to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player, wherein the sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time; and
at the predetermined future time, providing the benefit to the subset of the plurality of players.
17 . The gaming system of claim 16 , wherein the player device comprises a display device, and
wherein the sensory indication is a visual indication provided to the display device.
18 . The gaming system of claim 16 , wherein the player device comprises an audio device, and
wherein the sensory indication is an audio indication provided to the audio device.
19 . The gaming system of claim 16 , wherein the player device comprises a haptic feedback device, and
wherein the sensory indication is a haptic indication provided to the haptic feedback device.
20 . A non-transitory computer-readable medium comprising machine-readable instructions configured to cause a processor to perform a method comprising:
providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players, each of the plurality of virtual players being associated with a respective player of a plurality of players of a wagering game; for each of the plurality of virtual players, transmitting display data corresponding to the SVE to a player device that is associated with the respective player, the data including user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE; transmitting sensory feedback data to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player, wherein the sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time; and at the predetermined future time, providing the benefit to the subset of the plurality of players.Join the waitlist — get patent alerts
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