US2019244165A1PendingUtilityA1

Electronic gaming platforms allowing users to real-time addition of third party products/services while maintaining persistent electronic links to third party inventory management computer systems and methods of use thereof

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Assignee: STOCKET INCPriority: Jan 2, 2015Filed: Apr 19, 2019Published: Aug 8, 2019
Est. expiryJan 2, 2035(~8.5 yrs left)· nominal 20-yr term from priority
G06Q 30/0251G07F 17/3223G06Q 30/0247G07F 17/3286G07F 17/3241G06Q 30/02G06Q 30/06G06Q 10/087G07F 17/3255G06Q 30/0641G06Q 30/0277G06Q 10/08724G06Q 10/0874G06Q 10/0877
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Claims

Abstract

In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A specifically programmed virtual gaming computer system, comprising:
 at least one specialized computer machine, comprising:   a non-transient memory, electronically storing particular computer executable program code; and   at least one computer processor which, when executing the particular program code, becomes a specifically programmed computer processor of the specifically programmed virtual gaming computer system that is at least configured to:   cause to display each respective instance of at least one specialized dynamic real-time updatable graphical user interface to a plurality of users;   wherein the at least one specialized dynamic real-time updatable graphical user interface is programmed to allow each respective user of the plurality of users to operate each respective virtual business, offering at least one real-life third-party product, at least one real-life third-party service, or both, in a virtual reality realm;   wherein each respective user is distinct from a third party that is associated with each respective real-life third-party product, each respective real-life third-party service, or both, in real life;   wherein the at least one specialized dynamic real-time updatable graphical user interface comprises at least one third-party import tool programmed to allow each respective user to add, from a visual presence associated with the third party and displaying each respective visual representation of each respective real-life third-party product, each respective real-life third-party service, or both, each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to a visual representation of each respective virtual business within the at least one specialized dynamic real-time updatable graphical user interface;   add, via the at least one third-party import tool, each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to the visual representation of each respective virtual business of each respective user;   maintain at least one persistent association between each respective programmed visual object and a computer inventory management program associated with the third party to enable each respective customer of each respective virtual business of each respective user to place, by activating each respective programmed visual object, at least one respective real-life order for each respective real-life third-party product, each respective real-life third-party service, or both, while remaining within the virtual reality realm of each respective instance of the at least one specialized dynamic real-time updatable graphical user interface; and   cause to display, within the at least one specialized dynamic real-time updatable graphical user interface, outside of the visual representation of each respective virtual business, each respective icon that corresponds to each respective real-life third-party product or each respective real-life third-party service offered by each respective virtual business of each respective user.   
     
     
         2 . The specifically programmed virtual gaming computer system of  claim 1 , wherein the visual presence associated with the third party is a website. 
     
     
         3 . The specifically programmed virtual gaming computer system of  claim 1 , wherein the visual presence associated with the third party is an application programmed for portable electronic devices. 
     
     
         4 . A computer-implemented method, comprising:
 causing, by a specifically programmed virtual gaming processor to display each respective instance of at least one specialized dynamic real-time updatable graphical user interface to a plurality of users;   wherein the at least one specialized dynamic real-time updatable graphical user interface is programmed to allow each respective user of the plurality of users to operate each respective virtual business, offering at least one real-life third-party product, at least one real-life third-party service, or both, in a virtual reality realm;   wherein each respective user is distinct from a third party that is associated with each respective real-life third-party product, each respective real-life third-party service, or both, in real life;   wherein the at least one specialized dynamic real-time updatable graphical user interface comprises at least one third-party import tool programmed to allow each respective user to add, from a visual presence associated with the third party and displaying each respective visual representation of each respective real-life third-party product, each respective real-life third-party service, or both, each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to a visual representation of each respective virtual business within the at least one specialized dynamic real-time updatable graphical user interface;   adding, by the specifically programmed virtual gaming processor, via the at least one third-party import tool, each respective programmed visual object, corresponding to each respective real-life third-party product or each respective real-life third-party service, to the visual representation of each respective virtual business of each respective user;   maintaining, by the specifically programmed virtual gaming processor, at least one persistent association between each respective programmed visual object and a computer inventory management program associated with the third party to enable each respective customer of each respective virtual business of each respective user to place, by activating each respective programmed visual object, at least one respective real-life order for each respective real-life third-party product, each respective real-life third-party service, or both, while remaining within the virtual reality realm of each respective instance of the at least one specialized dynamic real-time updatable graphical user interface; and   causing, by the specifically programmed virtual gaming processor, to display, within the at least one specialized dynamic real-time updatable graphical user interface, outside of the visual representation of each respective virtual business, each respective icon that corresponds to each respective real-life third-party product or each respective real-life third-party service offered by each respective virtual business of each respective user.   
     
     
         5 . The method of  claim 4 , wherein the visual presence associated with the third party is a web site. 
     
     
         6 . The method of  claim 4 , wherein the visual presence associated with the third party is an application programmed for portable electronic devices.

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